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Thread: Evil_J Adventure Guides

  1. #1411
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    Quote Originally Posted by Applejacks03 View Post
    Has anyone asked Evil_J how he plans on skilling and using the Younger Gemini generals?
    Both the younger and older Gemini generals

    BB needs a week of free rebook day for gens and scouts. Fix the science tree for scouts to include the upper level stuff. If I understand it properly, they end at very long, I'm unsure if they include the prolong stuff. I could be wrong though on that part. They could and just not have that included in the wording. But a rebook week would be great ;}

  2. #1412
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    Older is skilled like a Boris (which is an alternate skilling for a Major, too, provides a bit more hit).

    Rumor has it Younger is skilled:
    3 on jog/first aid/rapid fire
    2 on fast learner, 3 on flesh, 3 on nav
    3 on annex 1 master planner

    and basically seems to be used as a BHG replace.

  3. #1413
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    Quote Originally Posted by phi1ipp View Post
    didn't notice. Will have to play it one more time to observe
    Seems, this time it worked. Maybe i put something in between or on their way... Put other gens to the southwest of attacking ones this time

  4. #1414
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - updated gen skills 2.0, added both geminis and revised major, anslem and vargus, this should change for worse any guide
    - added guides with geminis for EQ campaign, lost city and one step ahead

    Also, i just counted and have 251 guides posted, some more are planned to be done soon-ish. As you can image this takes alot of time from me and now i dont have as much of it, but will try to keep going. A few players have suggested and now i decided to do it, and added a link at the bottom of the first page to my paypal account to accepte any donations, so if anyone wants to buy me a beer ill be grateful

  5. #1415
    Settler Kevlaar's Avatar
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    Quote Originally Posted by Evil_J View Post
    if anyone wants to buy me a beer ill be grateful
    The updates are appreciated; have a round on me

  6. #1416
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    I can't find the paypal link, but I'll keep searching. I'll be interested to see your young gemini usage, I went with 1Up because he already gives 10% accuracy to defensive units.

    Oh it's the giant Paypal logo. I found it. (lol)

    Ah I see - using bowmen instead of recruits - I may play around with r or m sacs instead.

    C10 Red Riding Hood should be YG I think.

  7. #1417
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by bombcar View Post
    I can't find the paypal link, but I'll keep searching. I'll be interested to see your young gemini usage, I went with 1Up because he already gives 10% accuracy to defensive units.

    Oh it's the giant Paypal logo. I found it. (lol)

    Ah I see - using bowmen instead of recruits - I may play around with r or m sacs instead.

    C10 Red Riding Hood should be YG I think.
    my first criteria to use it is to save sac waves (= less gens on the adv), the 2nd is to save troops, does good saving bows

  8. #1418
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    Yeah, ran some sims and see that. Your new Snow White is beautiful.

    Time to respec some gens!

  9. #1419
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    So, i assume those changes should not affect old guides from attacking perspective, based on the fact that it's less healing and combat speed, but plus to unstoppable charge

  10. #1420
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by phi1ipp View Post
    So, i assume those changes should not affect old guides from attacking perspective, based on the fact that it's less healing and combat speed, but plus to unstoppable charge
    correct, in some cases will even save troops

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