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Thread: Evil_J Adventure Guides

  1. #151
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by Cauldron View Post
    Thanks LostSoul, I'll give it a shot.
    correct, thats the order for the triple block, i've done over 200 iotp runs that way, it works

  2. #152
    Soldier Cauldron's Avatar
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    It was just when I first glanced at it, it appeared to be incorrect, but I see it now...
    Thanks to you both!
    War doesn’t determine who’s right. War determines who’s left...

  3. #153
    Settlers Guide Evil_J's Avatar
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    no prob

    UPDATE
    - both gunpowder guides updated, that critical block for L7 should work fine now

  4. #154
    Veteran General Jethro702's Avatar
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    Hmmmm... I cant exactly remember if these guides are on my guides list but if they arent they sure will be soon! They look great
    Creator of the Old TSO Guide List, which is now in xMISTY's control..
    Joined Aug.8.2011

  5. #155
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    Hey just wanted to drop a line and say thanks for the guides.

    i like the IOP

    must be honest didn't trust ya at first... i though that i was going to get intercepted on the trap... sent and thought to my self... this guy is wrong... wrong... wron.... wait a second it got through....


  6. #156
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    The link for "The Dark Priests - Regular General versions" is not available!!!!!!!

  7. #157
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by Rielk View Post
    The link for "The Dark Priests - Regular General versions" is not available!!!!!!!
    it is working here


    UPDATE
    - added a fast cannon run for dp, for all higher levels who have to run it for guild quest

  8. #158
    Settlers Guide Evil_J's Avatar
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    UPDATE:
    - updated my nords reg gen guide, much lower losses now, and added it to cempire, it wasnt there yet
    camp C9 can be blocked in reg version, but i didnt include the block because i didnt ran the adventure to figure the positions (involves 3 gens, print from vet map doesnt fit ^^), if i get a LS someday i'll add this block

  9. #159
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    On Black Knights, I am having a hard time getting the positioning of X1 correct. In the picture, it looks like the general butts right up to that tree in the north east. I seem to only be able to plop down on top of that tree or leave a pretty big gap. It looks in the graphic like the general is placed over the path.

    Any suggestions would be great.

    I am doing vets and elite.

  10. #160
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by Sammiecat View Post
    On Black Knights, I am having a hard time getting the positioning of X1 correct. In the picture, it looks like the general butts right up to that tree in the north east. I seem to only be able to plop down on top of that tree or leave a pretty big gap. It looks in the graphic like the general is placed over the path.

    Any suggestions would be great.

    I am doing vets and elite.

    i know about that problem, and cant do anything about it now because i dont run BK anymore, probably i will run it a few more times again when the level cap is raised, if you know how you can do a mix between the elite and the cannon guides

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