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Thread: Evil_J Adventure Guides

  1. #241
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by Stalldor View Post
    Hi Evil_J,

    Myself and a couple others I've spoken with have had problems with the RB vet cannon (short) guide with the block for WT1. When the 60S 122E 1C block does not get a victory (~10%) the battle ends about 2-3 seconds too early. It seems like it needs a victory in order for the building destruction time to delay the block a few extra seconds. This has happened to me 3 times now, but the block has worked when the attack achieves a victory. Do you know of any other troop combos that could improve this? I've messed around in the simulator without much luck.

    Apologies if this is a known issue or I missed a discussion in this thread.

    its a hard simulation to get a better winning % without decreasing the min rounds from 5 to 4, even the other combos in the hall of fame when simulated again will show 4 min rounds

  2. #242
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    Quote Originally Posted by Evil_J View Post
    its a hard simulation to get a better winning % without decreasing the min rounds from 5 to 4, even the other combos in the hall of fame when simulated again will show 4 min rounds
    If you go to a block like 60S 122E 3B -- you can reduce the block fail (chance of 120 sec block -- win in 4 rnd or loss in 6 rnd) down to around 1.41%.
    Just looking through the hall-of-fame and 42S 131E 3B/LB gets it down to around 0.95%

    The Witch Tower attack also can be modified to improve the building battle:

    146R 103E 1K -- 80.85% 50 sec -- 19.14% 60 sec -- 0.006% 70 sec (assuming at least 1 recruit survives)
    147R 1M 1S 100E 1K -- 33.06% 40 sec -- 66.93% 50 sec -- 0.02% 60 sec

    Which can save you a few seconds and reduce your chance of block failure. If that tower hit takes care of 33.06% of your 0.95% -- block failure starts to become a freak occurrence.

  3. #243
    Recruit Stalldor's Avatar
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    Quote Originally Posted by ZBest View Post
    If you go to a block like 60S 122E 3B -- you can reduce the block fail (chance of 120 sec block -- win in 4 rnd or loss in 6 rnd) down to around 1.41%.
    Just looking through the hall-of-fame and 42S 131E 3B/LB gets it down to around 0.95%

    The Witch Tower attack also can be modified to improve the building battle:

    146R 103E 1K -- 80.85% 50 sec -- 19.14% 60 sec -- 0.006% 70 sec (assuming at least 1 recruit survives)
    147R 1M 1S 100E 1K -- 33.06% 40 sec -- 66.93% 50 sec -- 0.02% 60 sec

    Which can save you a few seconds and reduce your chance of block failure. If that tower hit takes care of 33.06% of your 0.95% -- block failure starts to become a freak occurrence.
    Just tried out these combos, worked like a charm. The building destroy bar appeared on the block camp (which with this setup it basically always should) which gives around 10-20 seconds of leeway. Thanks for the help ZBest.

  4. #244
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - added a dual veteran cannon guide for wild mary

    now ive guided all adventures, sitting back and waiting for fairy tale adventures

  5. #245
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    Just curious. What happened to the dual vet cannon Sons of the Veldt guide that you were working on?

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  6. #246
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by frood42 View Post
    Just curious. What happened to the dual vet cannon Sons of the Veldt guide that you were working on?
    ive a beta version for it done, but didnt publish because it needed some re-work, someday ill run it again to improve and then publish it

  7. #247
    Veteran General Crazy-Beard's Avatar
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    Evil_J has awesome Cannon guides. Keep up the great work and hope to see future guides

  8. #248
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    Evil J great job on the guides. As of right now all guides upload except for Dark Brotherhood. Any ideas?

  9. #249
    Settlers Guide Evil_J's Avatar
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    should be fixed, stupid imageshack

  10. #250
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    Thx bro! It works now.

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