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Thread: Evil_J Adventure Guides

  1. #301
    Settlers Guide Evil_J's Avatar
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    - fixed some small details on valiant and heroic guides

    will do a couple fixes tomorrow on clever guide too

  2. #302
    Settlers Guide Evil_J's Avatar
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    - updated clever guide, improved some setupds on some blocks and fixed a couple typos

    starting betrayed later today

  3. #303
    Soldier
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    Quote Originally Posted by Evil_J View Post
    - updated clever guide, improved some setupds on some blocks and fixed a couple typos

    starting betrayed later today
    yay!! I got 2 of them just waiting for your guide.....lol.... guess I'll do the Clever while I wait.... my guildie Airy said the guide out there for Betrayed is awful and should just wait for yours to be ready....ty for all your work!

  4. #304
    Settlers Guide Evil_J's Avatar
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    UPDATE

    added guide for betrayed tailor

  5. #305
    Mayor Wimpy's Avatar
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    Going to try Son in the morning. Hope I don't screw up too many blocks.
    If something can go wrong, it will.

  6. #306
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    thanks again EJ....will try out the new Betrayed guide soon as am done with current Clever.... letting all my guildies know you got it done!

  7. #307
    Settlers Guide Evil_J's Avatar
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    fixed my X2 position on SLT guide, and added a note about camp C17 that appears to be bugged for some reason

  8. #308
    Recruit Stalldor's Avatar
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    Quote Originally Posted by Evil_J View Post
    fixed my X2 position on SLT guide, and added a note about camp C17 that appears to be bugged for some reason
    I'm glad I'm not the only person that had a problem with C17. I ran Sons last weekend... all of a sudden my generals seemed to be tracking toward it without an intercept message. Sure enough, that camp is intercepting generals even when blocked.

  9. #309
    Settler clarkstar's Avatar
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    my blocks failed on c18 and c19 on SLT, finished my troops off very fast...

  10. #310
    Settler
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    CLT 2 x 1R block to L4...i was having problem issuing attacks quick enough, now i basically use X12 and X14 as a reference points for regular generals that i position somewhere further away, and launch vet attack when regular starts passing either X12 or X14...

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