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Thread: Evil_J Adventure Guides

  1. #31
    Recruit Pholtus's Avatar
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    Great job guys, these guides are a priceless asset. And thank you for all the help you give us on guild chat too.

  2. #32
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    Problem with your island of pirates map. Where you move x3 to(Next to the 2 tree's), is impossible to get to, closest i can get is underneath that little green tuft (to the 7 o'clock of them 2 tree's)

    EDIT - the block still works though with same numbers
    Last edited by MEPH; 08-08-12 at 11:23 am.

  3. #33
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by MEPH View Post
    Problem with your island of pirates map. Where you move x3 to(Next to the 2 tree's), is impossible to get to, closest i can get is underneath that little green tuft (to the 7 o'clock of them 2 tree's)

    EDIT - the block still works though with same numbers
    yeah i noticed that problem on some adventures, not showing the spots to place your garrison, just place both garrisons 1 spot back and send attacks, the distance between them will be the same so, no problems
    but that bug should be fixed yeah, its affecting some adventures

  4. #34
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    Good work boy!

  5. #35
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - both outlaws guides updated (issue with one of the blocks)
    - old friends guide added
    - black knights guide added

  6. #36
    Recruit Maria26's Avatar
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    Love the new guides! Thank you for taking the time to do this for all of us!

  7. #37
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    Do you have something that explains what all the codes/abbreviations mean? I am not sure what blocking means either. Thx.

  8. #38
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by Sammiecat View Post
    Do you have something that explains what all the codes/abbreviations mean? I am not sure what blocking means either. Thx.
    the abbreviations are simple
    r= recruit
    s= soldier
    b=bowmen
    c=cavalry
    xb= crossbowmen
    and so on...

    on adventures
    c=camp
    L=leader
    t= trap
    wt=watchtower


    blocking consists of keeping one camp busy with a long last fight, so another general can get to the leader before the blocked camp ends the combat, so the leader will be destroyed cleareing all camps in that sector, basically it saves lots of troops, but theres also a risk of failing the block

  9. #39
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - outlaws veteran version updated for better troops counts;
    - the nords veteran added
    - black knights veteran added

  10. #40
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - sftr regular guide updated for better design
    - sftr veteran guide added

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