If something can go wrong, it will.
very very cool guide for all settlers,so easy and clear to understand.Thank you so much
hey Evil, for the MMA MSE guide: I see a pic for X16 and X17 for L9, but troops for X16 >> L9 only. Can you confirm that is correct?
Still around from time to time.
yep only 1 wave, so just use x16
Updated the VET guide to use the MMA a few places. I did not update the final stats at the bottom. Saves ~65R.
Here are the attacks using the MMA and Major general on Roaring Bull:
- C1: 45R 1E 161C 13XB (MMA)
- C2: 136R 1M 133K (Maj)
- C3 60S 121E 13B [Block]
- C4 1R [Block]
- WT1: 126R 1E 143K (Maj)
- C5: 62R 74B 84XB (MMA)
- C6: 72E 128C [Block]
- WT2: 54R 91B 75XB (MMA)
- C7: 1R [Block] x2
- WT3 W1: 1R (MMA)
- WT3 W2: 126R 1E 5C 128XB (Maj)
Units Needed: 553R 1M 60S 122E 161C 164B 138XB 143K
Max Losses: 553R 1M 164B
Average Losses: 528R 160B
Or if you prefer R loss instead of B:
- C5: 120R 30B 120K (Maj)
- WT2: 111R 49B 110K (Maj)
Units Needed: 666R 1M 60S 122E 161C 79B 138XB 143K
Max Losses: 666R 79B 1M
Average Losses: 641R 77B
You can also have your first lootspotter send a 1R MMA tag to C2 before you attack to save you around 25R on that attack.
UPDATE
- added RB MMA guide
- fixed X19 position in both CLT guides
KidC, your C2 has 270 troops, MMA in there will put losses aorund 166R
I don't always use a guide.But when I do its a Evil_J guide