just an FYI for Red Riding Hood guide the loads call for 195AM but on L4 you need 225AM. thanks for the guides, they help so much.
just an FYI for Red Riding Hood guide the loads call for 195AM but on L4 you need 225AM. thanks for the guides, they help so much.
If only you could please somehow note the number of rounds you expect on a block, it would make it much easier for me to suggest better numbers.. especially on the kinds where there are multiple waves to block (Fisherman and PiedPiper). I think I can reduce the loss from n-1 waves notably, as well as eliminate the need to have "Check Table".
alice, you can put evil's block in a simulator if you want and figure out the number of rounds it lasts... not a secret, but not necessary information for a guide to have, it either lasts long enough or it doesn't
KH.. I do that, and I have done that Not saying it is a secret at all...
I said "it would make it much easier for me"
Anyhow, here is an example from Fisherman, the one where first wave is a sac..
207B-70MS,130MM
Loss - 207B (compared to Evil's 250B)
Rounds - Min 5, (I guess what Evil targeted)
No need for check table.
Let me know if you or Evil find it inappropriate for some reason I cannot guess
(average rounds, victory chance, cost for failed block, error on my part etc etc)
PS - Sometime I wish I had time and knowledge to put my sim on web.. But that will likely not happen.
block for C8 by regular gen is missing troop count X10
UPDATE
- besieged city, fixed some typos
- updated guide for red riding hood, added a stack block on c8, will try to do the same on C4 somehow....
- updated guide for snow white, added a double block on 1st sector
UPDATE
- added el chupacabra guide
only one step ahead and lost city left to do, no idea when it will be, doing long letters again on live, might do them on test someday, will see
UPDATE
- added guide for the lost city, read the notes carefully before jumping on it
this was one of the most fun adventures to guide =)