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Thread: Evil_J Adventure Guides

  1. #901
    Settler Aqua-Dog's Avatar
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    TY for your guides Evil_J!.. always good stuff..
    Outside of a dog, a book is a man's best friend. Inside of a dog it's too dark to read. -Groucho Marx
    lol gotta love it

  2. #902
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - reposted guides for 1st thief and sea snake, improved L1 with vargus on 1st and added 2 stacked blocks on sea snake, saved another 10h of racks time in that one
    - posted WC guide with vargus

    will post later 2nd thief, and maybe 3rd if ive time to run it

  3. #903
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    Ty for posting so quickly.

  4. #904
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    Can you post a link to your guides - I cannot find link

  5. #905
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - added vargus guides for 2nd and 3rd thiefs, and wisdom
    - added a note about gen garrisons on close ups

  6. #906
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    Quote Originally Posted by davnator View Post
    Can you post a link to your guides - I cannot find link
    Page 1 of this thread. You're on page 91? Bottom right - go to first page

  7. #907
    Settlers Guide Evil_J's Avatar
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    reposted wisdom guide with an improvement of 14MS in L11

  8. #908
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - added oil lamp guide with vargus

  9. #909
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - fixed couple typos on 3rd thief with vargus
    - added new guide for VLT, includes vargus and overall improvements

  10. #910
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    Possible improvement for Treasure of Wisdom, Vargus guide.
    For L1 I use 5 MMA sacs with 1C instead of 1R. This generally kills 2-3 additional Dune Marksmen, and I feel it is worth the additional cost. 5C vs 5R is a small price to pay to save elite troops.
    I use 66MS, 25AM, 179B as the base for the final on L1. And I don't know how you would put it on the guide, but I wait to see how many Dune Marksmen are left after the MMA sacs, Then I reduce the AM to match and increase the B to refill the gen.

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