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Thread: Evil_J Adventure Guides

  1. #61
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    Quote Originally Posted by Evil_J View Post
    its not only about the minimun rounds
    Every block is about the minimum rounds. It is the only part of the simulation that bears any importance (except when you always win in the minimum rounds, then the number of losses, if any, in the next round is somewhat important sometimes).

    I've never failed a block in Outlaws -- and I've never taken more than 318 cavalry to one either. 416 cavalry is intimidating to a good portion of players.




    For the record -- The block in your guide loses in 5 rounds 3 times out of 2000 ( 0.15% ) -- The one using 36 less cavalry worst case scenario is you win in 5 rounds and get the colourbar -- buying you at least a full additional round. It's a better block for less. Because there's also no losses is 6 rounds -- if the colourbar lasts a full 2 rounds -- your worst case scenario could be those losses in 7 rounds -- which is a pretty comfortable buffer (aka. severe overkill)
    Last edited by ZBest; 09-16-12 at 04:07 pm.

  2. #62
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    Evil_J , I have to compliment you on these guides. I've been using them exclusively. It's a bit unnerving to use 4 generals at once, but your positioning is perfect. I can't image how much time was spent putting these together, further, having the wiliness to lose high level troops in the process. Extremely well done. Thanks for sharing.

  3. #63
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by caster View Post
    Evil_J , I have to compliment you on these guides. I've been using them exclusively. It's a bit unnerving to use 4 generals at once, but your positioning is perfect. I can't image how much time was spent putting these together, further, having the wiliness to lose high level troops in the process. Extremely well done. Thanks for sharing.
    well thanks, didnt lost many high level troops, only when i make stupid mistakes lol
    finding positions for blocks is very simple, just takes a bit more time to make the final guide image

    about the generals, well you can get 5 regulars for a reasonable price, the 6th is 20k gc, so i got the 5 cheap ones lol

  4. #64
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    COuld someone please tell me what type of troups are represented by "A" in the Nords guide?

  5. #65
    Retired Community Leader RomanGodCamper's Avatar
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    A = Crossbowmen

  6. #66
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by robk View Post
    COuld someone please tell me what type of troups are represented by "A" in the Nords guide?
    A = Archer aka XBowmen
    i used to use A instead of XB, then i changed it, but forgot to change that in the nords regular ^^

  7. #67
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - ML vet guide added
    - SOV vet guide added
    - iotp vet guide updated with a new block, saves a few more recruits, not tested with a regular so, didnt update the regular guide with this block


    and props for ZBest for making a nice sov guide, my version is a bit different though.
    and im not making a quad block on pirates, just on sov lol that on pirates doesnt worth the risk for me


    DB vet guide coming soon too!

  8. #68
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    Quote Originally Posted by Evil_J View Post
    UPDATE
    - ML vet guide added
    - SOV vet guide added
    - iotp vet guide updated with a new block, saves a few more recruits, not tested with a regular so, didnt update the regular guide with this block


    and props for ZBest for making a nice sov guide, my version is a bit different though.
    and im not making a quad block on pirates, just on sov lol that on pirates doesnt worth the risk for me


    DB vet guide coming soon too!
    ML is a little cheaper from the south ( 229R 21S - ave 208 ) than the west ( 99B + 140R 110S - ave 99+135 (224) ) and you have a healthy general to bring your soldiers home. You can also double-intercept and take the three traps with one attack to save time.

    Thanks for the mention.

  9. #69
    Settlers Guide Evil_J's Avatar
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    well i actually never did a ML by myself, those numbers were gave to me by bionik and i just compiled it in the final image, i'll take that in consideration someday when i run it

  10. #70
    Settlers Guide Evil_J's Avatar
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    UPDATE

    i had some time today to run a couple of outlaws are optimize the troops for blocks, so, both guides for outlaws have now better cav numbers (the 3 top sectors blocks use all the 288 cav each, and troops were also optimized to use the total of 172S needed for L2 on blocks, no need for elite blocking), and i also fixed a small problem with X5 position

    and again, thanks to zbest for bringing this up, i used different combinations, but both work nicely
    i run lots of outlaws, and i can now bring all troops at once with my only 7 generals lol

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