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Thread: Evil_J Adventure Guides

  1. #131
    Settler royalpayne's Avatar
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    Quote Originally Posted by Evil_J View Post
    ?? no...
    my attack has a max loss of 150s, yours 2r+149s...doesnt really save anything
    yea i was wrong found out after the gen was sent that i didn't read the combat sim correctly, my apologies

  2. #132
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by royalpayne View Post
    any chance you guys might make a guide for surprise attack? i just really like the layout your guides offer, most others are to confusing.
    only if i get a loot spot for SA, im not running it, i dont need xp and i dont like those easy xp adventures

  3. #133
    Settler royalpayne's Avatar
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    Quote Originally Posted by Evil_J View Post
    only if i get a loot spot for SA, im not running it, i dont need xp and i dont like those easy xp adventures
    dude add me in game id be more than happy to run one for you

  4. #134
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    Do you know if battle hardened generals can do the blocks in Outlaws. I lost a bunch of cav on a block. I used the BHG. It could have been that I didn't perform the block correctly, but wanted to find out if the BHG had anything to do with it.

  5. #135
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    Quote Originally Posted by Evil_J View Post
    In this topic i will post adventure guides created by me and Bionik, all guides include new general paths, blocking and xbows

    All this guides can also be found on cempire.org


    HINTS:
    - Most blocks are to be sent in quick succession, that means the next attack should be sent before the drum beats of the first ends;
    - Always use regular generals to perform blocks;
    - When doing a block with a 2 wave real attack, you can use a fast general (ex: battle hardened) to send the 1st wave, as the battle will be quicker, but you this is not needed in any of my guides;
    - On regular general guides,if you have a fast gen, use him to perform the real attacks when blocking;
    BHG fights twice as fast -- and will cause block fails

  6. #136
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - added vet and cannon guides for bandit nest, would be a good adventure to run if it were findable, but paying 200 frags for it is just not worth the cost ^^

    about fast gens blocking, the warning is on the first page, like zbest said

  7. #137
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    any one else have trouble with IOP elite vet blocks. on the double block at the end, C6 and C7 my second general that was to block C7 was getting intercepted by C6 before the first general could engage. Ran multiple times quadruple checked my positions. ended up just taking C6 out individually, then the block on C7 was fine. Usually problems with blocking is your second general doesn't finish the leader in time (server lag, or didn't send quickly enough) but this was engaging too fast which I found unusual. (of course I could have paused before sending the second but just wondering if others were having trouble with this block?) Nice resources on this adventure if It can be done quickly with the genesis guide.

  8. #138
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    Quote Originally Posted by Sammiecat View Post
    Do you know if battle hardened generals can do the blocks in Outlaws. I lost a bunch of cav on a block. I used the BHG. It could have been that I didn't perform the block correctly, but wanted to find out if the BHG had anything to do with it.
    I'm not sure of your particular situation. There are 2 types of blocks...the 1r block that is intended to lose but gives your attacking general enough time to run through the red zone, and then there's the block that is not intended to lose and is not intended to even complete the fight but simply to have as long as a battle as possible to give your attacking Gen enough time to take out the leader camp.

    Blocks should never be done with anything except a tavern general, as the BHG and the Vet are quicker in battles so the fights take less time. For the first type of block it gives your attacking Gen more time to get through the red zone and for the 2nd type of block it gives your attacking Gen more time to win his fight.

    Edit: Ok, there is a 3rd type of block in which you lose and in the process lose a lot of troops, but even with this block you will want to always use a tavern General

  9. #139
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by Falconwolf View Post
    Edit: Ok, there is a 3rd type of block in which you lose and in the process lose a lot of troops, but even with this block you will want to always use a tavern General
    idiot type of block?

    i dont know of any problems with that block, i usually just have some problems with the 1st double block if i send the generals too fast, but didnt have the patience to fix it yet ^^

  10. #140
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - iotp cannon and elite guides updated, fixed a problem with the double block on 2nd sector, new and safer positions now
    - SE cannon guide updated, lower losses now

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