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Thread: Evil_J Adventure Guides

  1. #141
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    On your Old Friends Vet-Cannon guide, the block doesn't smell right.

    The battle is 3-4 rounds, and the camp destruction is 5-7 rounds --- meaning the battle is looking at 80-110 sec.
    The march is six steps or almost 20 sec. The block is only minimum 100 sec.

    64R 40S 1E 1LB 1A 79K is always a 3 round battle and a 4-5 round camp destruction -- coming in at 70-80 sec.

  2. #142
    Settlers Guide Evil_J's Avatar
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    block is 4-8 rounds, average 5
    wt is 3-4 rounds, average 3.03, and cannons have extra damage against buildings, faster demo

    i did that a few times and never had problems

  3. #143
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    Quote Originally Posted by Evil_J View Post
    block is 4-8 rounds, average 5
    wt is 3-4 rounds, average 3.03, and cannons have extra damage against buildings, faster demo

    i did that a few times and never had problems
    Simming out 1R 2S 94E on the block, I get:
    0.05% of 80s
    4.95% of 100s -- Right HERE I'd say you have a 5% chance of block fail
    64.95% of 120s
    24.68% of 140s
    5.23% of 160s
    0.14% of 180s

    On the 72R 36S 1E 66C 75K
    97.45% of 30s
    2.55% of 40s

    The max loss is 36S -- so there is the chance that they all die (within the 0.05% of a 2200 rep simulation).
    Not sure exactly what the odds of 36S dead.

    If the soldiers are present, it takes 5-6 rounds (50-60 sec) for camp destruction - (91.96% chance of 5-round -- 8.04% chance of 6-round)
    If no soldiers survive, it takes 5-7 rounds (50-70 sec) for camp destruction - (35.83% chance of 5-round battle -- 63.98% chance of 6-round -- 0.19% chance of 7-round)

    For it to fail, you need to have the block be short (5% chance of 80-100s) -- I think this will cause failure on it's own.

    You need the battle to run long (2.55% of 40s) and the camp destruction to run long (8.04% of 60s instead of 50s) to cause a 120s block to fail (0.2% chance of running into both).

    Or a 70 sec camp destruction (no surviving soldiers scenario) -- 0.19% of probably <1% --- one in a million.

    I blocked with 1R, and with the 72R 36S 1E 66C 75K it took 30s battle and 50s camp destruction (80s as 'expected' / normal). I wasn't going to risk a 5% chance of a 100s block.

  4. #144
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    good

  5. #145
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    Thank you for all you work!

  6. #146
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    First off thanks a ton for all of the wonderful normal general guides!

    Could I put in a request for a Secluded Experiments or a Sons of the Velt normal general guide? I try to use the Veteran guides but not all the blocks work w/o a Vet...

    Varoon

  7. #147
    Settlers Guide Evil_J's Avatar
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    just dont run those without a vet, very expensive
    i wont be running more regular guides, i did those before i had a vet, and for the adventures that are ok to run with regulars

  8. #148
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    Your Veteran Island of the Pirates Guide is not correct, but I must say, I use your guides on the regular.
    War doesn’t determine who’s right. War determines who’s left...

  9. #149
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    cauldron if ur reffering to camps C5 and C6 appearing to be mislabled, u are incorrect. the camp labled C5 is killed 1st (ur general will travel down the edge of the aggro zone of C6) and then C6 and C7 are blocked. labeling is all correct, i've already run this adventure w tht guide, though to be honest i did have to look twice and sim it all out myself to be sure, because it seemed weird to me as well. but i assure you, it works

  10. #150
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    Quote Originally Posted by LostSoul913 View Post
    cauldron if ur reffering to camps C5 and C6 appearing to be mislabled, u are incorrect. the camp labled C5 is killed 1st (ur general will travel down the edge of the aggro zone of C6) and then C6 and C7 are blocked. labeling is all correct, i've already run this adventure w tht guide, though to be honest i did have to look twice and sim it all out myself to be sure, because it seemed weird to me as well. but i assure you, it works
    Thanks LostSoul, I'll give it a shot.
    War doesn’t determine who’s right. War determines who’s left...

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