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Thread: Evil_J Adventure Guides

  1. #331
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    Thanks for the guides, Evil_J, they are invaluable

  2. #332
    Mayor Wimpy's Avatar
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    Quote Originally Posted by Evil_J View Post
    UPDATE
    - new version of BLT guide, much less bows, replaced with R, setups optimized, new super block in first sector
    in terms of max losses, reduced 7:30h in level 5 barracks time, and reduced the cost even though added more M and S, C and LB reduced too
    Thank Evil_J. I be trying it soon. Your guides are great.
    If something can go wrong, it will.

  3. #333
    Settlers Guide Evil_J's Avatar
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    ty

    UPDATE
    - added major guide for SLT, using only 1 vet

  4. #334
    Good Citizen Award Recipient Domesday's Avatar
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    Evil J - you are the BEST! PERIOD.

    New super block for BLT did not hold (the recruits lost too quickly) but we will keep working at it. THANKS for all you do - I have run all the Tailors Multiple times now - but only because you were the PATHFINDER- THANK YOU BROTHER!
    Quote Originally Posted by Wimpy View Post
    Thank Evil_J. I be trying it soon. Your guides are great.

  5. #335
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    Quote Originally Posted by Domesday View Post
    New super block for BLT did not hold (the recruits lost too quickly) but we will keep working at it.
    Did you look at how many troops it would take to kill that camp? That was a 40 second block that allows you to get to the leader for a fraction of the cost of killing the camp, and also allowing you to block the other camps.

    It's sort of like a 1R block -- but it needed to be 40s instead of 20s. You could try a 'stacked 1R' block, but the odds are really high that you'll be intercepted and lose your whole army.

    Finishing too quickly has it functioning as designed.

  6. #336
    Good Citizen Award Recipient Domesday's Avatar
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    Sorry - I needed to be clearer The block on C5 (183 recruits) failed before the attackers on L1 were safely by and/or engaged. I believe we executed properly, so it may be either a timing improvement or composition of the C5 block. Of course, it is also probably an error by this writer. I will check on it next time in! Cheers!

    Quote Originally Posted by ZBest View Post
    Did you look at how many troops it would take to kill that camp? That was a 40 second block that allows you to get to the leader for a fraction of the cost of killing the camp, and also allowing you to block the other camps.

    It's sort of like a 1R block -- but it needed to be 40s instead of 20s. You could try a 'stacked 1R' block, but the odds are really high that you'll be intercepted and lose your whole army.

    Finishing too quickly has it functioning as designed.

  7. #337
    Settlers Guide Evil_J's Avatar
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    it works perfectly gotta time right the first gen, and quickly send the 2nd

    UPDATE
    - re-done HLT guide for double vets, thanks to ZBest for some blocking ideas, reduced 17h in level 5 barracks, switched some bows to recruits as usual
    this guide has been done and in use in my guild for over a week already, was just waiting to run the adventure again to improve blocking positions for L3, so here it is, less losses than BLT, but more barracks time (cavs fault)

    will post version for major tonight, or tomorrow max

  8. #338
    Settlers Guide Evil_J's Avatar
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    UPDATE
    -added HLT major guide

  9. #339
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - added CLT major guide

  10. #340
    Settlers Guide Evil_J's Avatar
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    fixed some typos on:
    - nords 2
    - rb non cannon, both guides

    im sure nords 2 can be optimized, too bad it is too expensive, so im not running it in the next times

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