I have found improved attacks for Secluded Experiments, would you be interested in the camp numbers the next time I run it?
I have found improved attacks for Secluded Experiments, would you be interested in the camp numbers the next time I run it?
Those nuke setups look vaguely familiar .... and you didn't include the 3-potion residence to take the whole sector (or ranged support to kill the innkeeper and then 2-potion). The average is good on that, and you get a good chance for extra beans. I'd say always use ranged attack on leader camps with bosses -- try to eliminate the boss first for bonus beans.
would've to be very very lucky to eliminate the boss with a ranged support, and what those kill, dont make it worth their price in gc for me
bombcar - i dont really want to update SE guidesty anyways
Thanks for the guides Evil_J, i've run multiple adventures and you're ones are nice and easy to follow. Having it all on one screen or piece of paper is perfect.
Only problem i've had so far is that on Stealing From The Rich, Veteran Guide, I couldn't get my general as high as X2. The highest i could get (which was only a few squares away) led me into an interception by the wolf trap in that sector. So maybe that needs adjustment? Would also be nice to have some sort of small marks on the map for the camps and traps not in the attack plan, just in case.
Thank you again!
UPDATE
- added nukes in clt and hlt major guides
tonst: thats a known problem in several adventures, and i never mark camps that arent attacked![]()
L6 nuke in case WP takes out Giants (Bears and Giant Bear left) :
W1: 80R, 120B, W2: 159R, 1E, 110K
updated sftr vet cannon guide, fixed a couple typos, and saved 21r
several of the maps wont load under the dual vet listings only sons and betrayed loaded i couldnt get the others to work are the links ok tried several times
i cant get them to load either![]()
seems to be just outlaws so far![]()