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Thread: Evil_J Adventure Guides

  1. #471
    Mayor Moonlime's Avatar
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    Hope you get the Whirlwind to drop soon
    Still around from time to time.

  2. #472
    Mayor Wimpy's Avatar
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    I have two Whirlwinds if you need one to use to develop tactics map.
    If something can go wrong, it will.

  3. #473
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - added major guide for whirlwind, this is less confusing than what it seems, each player just need to look at his own colour

    will add vet and vet cannon guides soon

    and thanks to bionik, fuscus and smashing for helping running this adventure and taking screenshots of generals

  4. #474
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - whirlwind major guide updated, now includes the units needs and losses per different player, makes it easier to ferry troops

  5. #475
    Mayor Moonlime's Avatar
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    Quote Originally Posted by Evil_J View Post
    UPDATE
    - whirlwind major guide updated, now includes the units needs and losses per different player, makes it easier to ferry troops
    Thank you! We will try it soon.

    For player 1, L2: Did you mean send X1>>C4, X2>>C5 and X3>>L2?
    Still around from time to time.

  6. #476
    Settlers Guide Evil_J's Avatar
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    yep same positions as previous block but without delay

  7. #477
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    Quote Originally Posted by Evil_J View Post
    UPDATE
    - whirlwind major guide updated, now includes the units needs and losses per different player, makes it easier to ferry troops
    Sends for players 2 and 3 should be 81S (not 63) to do the C5/L2 block.

    Thanks so much for the guide!

  8. #478
    Settlers Guide Evil_J's Avatar
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    fixed

  9. #479
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by alice007 View Post
    The post in quotes above has now been updated with data for blocks.

    Evil_J.. FYI, for block on the 2nd last camp in Whirlwind, following might be a better block -
    Troops Cost MaxLostTroops MinLoss MaxLoss AverageLoss MinRounds MaxRounds AverageRounds EnemyDamage
    99ES 3168 99ES 2688 3168 3108.8728 4 8 5.546845 1840
    100ES 3200 100ES 2624 3200 3031.306 4 8 5.3726697 1970
    98ES 3136 98ES 2720 3136 3126.48267 4 8 5.036219 1820
    101ES 3232 101ES 2560 3232 2938.26733 4 8 4.804376 1950
    102ES 3264 102ES 2528 3264 2864.7832 4 7 4.265209 1960
    103ES 3296 101ES 2464 3232 2807.85278 4 6 4.033159 2000

    This was an example, and if I could help with any of your troop calculations.. I'd be happy to do so.. just let me know.

    thats not understandable

  10. #480
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by alice007 View Post
    True I have been very very lazy about the whole subject of making things understandable.. which is why I am not doing my own guides
    Let me try to explain, and let me know if it still doesn't help enough..

    Your guide suggests 103 ES as a block for 2nd last camp in whirlwind.. according to my calculations, you get min 4, max 6, and average 4.03 rounds with these troops.
    This information is highlighted in purple above..
    I suggest that if we use 99ES for the same camp, you get min 4, max 8, and average 5.54 rounds... (highlighted in green above)

    While the min rounds is same, the average rounds is 1.5 round higher, and has higher margin of safety, if any one does a mistake while blocking (or if the block was already tight)

    HTH
    Thanks

    gotta look at the whole picture, thats a watchtower, takes 220-240 seconds to destroy it, besides its a 100% win combination

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