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Thread: Evil_J Adventure Guides

  1. #861
    Noble Eriond's Avatar
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    For the Valuable Intel guide, I think the following change might need to be made to reflect the guide steps as they currently stand:

    UNITS NEEDED: 158R + 184E + 220C

  2. #862
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    I believe there is a typo in the Raid of the Nords adv. For the second block/attack you have the mma picture but in the description you have it as a regular blocker

  3. #863
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by Eriond View Post
    For the Valuable Intel guide, I think the following change might need to be made to reflect the guide steps as they currently stand:

    UNITS NEEDED: 158R + 184E + 220C
    fixed, actually required more R than that



    Quote Originally Posted by ICME View Post
    I believe there is a typo in the Raid of the Nords adv. For the second block/attack you have the mma picture but in the description you have it as a regular blocker
    no, its 2 different attacks for L1 and L2, theres prints for both positions, anyway the garrison images are just to show the spot to place gen, always follow attack list

  4. #864
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - fixed typos in fisherman and snow white ventures
    - added link to the combat sim ive been using since the german sim went off
    - added guide to one step ahead, not as fun as the lost city

  5. #865
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - fixed 2 typos on one step ahead

  6. #866
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    What is the best way to make sure the generals attack in the correct order on the leader 4 block on Red Riding Hood, aside from killing camp 8?

  7. #867
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by Gwalben View Post
    What is the best way to make sure the generals attack in the correct order on the leader 4 block on Red Riding Hood, aside from killing camp 8?
    i had them spaced out enough so they wouldnt mix, but since we can do these stacked blocks i notice gens will attack in the order theyre sent, been doing a 4 gens attack in 1st thief and it works perfectly

  8. #868
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    Quote Originally Posted by Evil_J View Post
    i had them spaced out enough so they wouldnt mix, but since we can do these stacked blocks i notice gens will attack in the order theyre sent, been doing a 4 gens attack in 1st thief and it works perfectly
    My second one failed to attack, so I want to try to figure out something better for next time I run it, although I don't think I will do it more than once every several weeks. I do a bunch of similar attacks mostly with 1r sacs on other adventures that usually don't go wrong but also really don't matter much if they go out of order, but didn't really notice why this one may have gone wrong.

  9. #869
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by Gwalben View Post
    What is the best way to make sure the generals attack in the correct order on the leader 4 block on Red Riding Hood, aside from killing camp 8?
    Mine did the same thing yesterday... annoying costing me good troops... I watched very carefully that the generals went in the correct sequence too.. :/
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  10. #870
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    Haven't done that block yet, but it doesn't sound time sensitive as to fit generals through a 1-2 round blocks...just space them out a little bit, at in 1st Gen dies before 3rd arrives (since 2nd is fighting, no time wasted). The arrival order and not always consistant fighting order is something we know about since the introduction of FTs and that wasn't ever fixed for all I can remember, or seeing as you are having the problem now, it still isn't lol

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