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Thread: Evil_J Adventure Guides

  1. #971
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    Sorry if this was answered before as I am having trouble searching. Final block on Second Thief using CoA guide, my L8 and L9 generals keep getting intercepted by camp 10, even though there are multiple generals queued on it for the block. It has failed for me twice. What am i doing wrong here?

  2. #972
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    Quote Originally Posted by mercurial View Post
    Sorry if this was answered before as I am having trouble searching. Final block on Second Thief using CoA guide, my L8 and L9 generals keep getting intercepted by camp 10, even though there are multiple generals queued on it for the block. It has failed for me twice. What am i doing wrong here?
    ive no idea, i do that block often and never had a problem. do the intercepts occur when the 1st block dies or just before it engages?

  3. #973
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - re-posted 2nd thief guide with a few typos fixed
    - added WC coa guide, didnt use anslem on L3 for speed reasons, also would need to kill C8 with another general
    - added wisdom guide with coa
    - added blt coa guide

    in the oven ive SLT, one step ahead and lost city, will post them soon

  4. #974
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    Thanks for the new guides. Question about the WC with CoA guide: Do you really need 404MM? I'm trying to see where you use that many at the same time.

  5. #975
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    Quote Originally Posted by KarlyleBI View Post
    Thanks for the new guides. Question about the WC with CoA guide: Do you really need 404MM? I'm trying to see where you use that many at the same time.
    For speed. You can send the blocks for L4 and L5 and the attack on C11 at the same time.
    One army. Pretty please.

  6. #976
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    yea newer guides are including a ton of troops for speed, like 753E for slt
    putting the numbers that i need so we dont wait for a gen to come back to have troops to use on other gens

  7. #977
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - added SLT guide with coa, has 2 new blocks and overall optimizations
    - added lost city guide with coa, has 1 new block (thanks to the_brick for the original idea)
    - added one step ahead guide with coa, overall improvements, made C18 block alot easier and saved troops there too

    these guides are for adventures i dont run too often so i dont have them memorized, for that i decided to add the number of gens needed, im sure many will appreciate that

  8. #978
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    UPDATE
    - added vlt guide with coa, 6.2h saved in barracks, not bad

  9. #979
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    In the guide for the Lost city you have the wrong number of recruits for camp 3, you have to use 150r to get away with no AM or MM losses.
    Leader 2 need 2 attacks, 1 with 200R or 150B and 32MS 238MM
    On camp 5 you have the wrong number of recruits to get away with no losses of MM, 160R gives no losses of MM.

    Im afraid you have to go over your guide for The Lost City again

  10. #980
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    Quote Originally Posted by Hovan78 View Post
    In the guide for the Lost city you have the wrong number of recruits for camp 3, you have to use 150r to get away with no AM or MM losses.
    Leader 2 need 2 attacks, 1 with 200R or 150B and 32MS 238MM
    On camp 5 you have the wrong number of recruits to get away with no losses of MM, 160R gives no losses of MM.

    Im afraid you have to go over your guide for The Lost City again
    Ummm no. I've played Lost City many times with the troop configs for C3 and L2 as they are described here. They haven't changed from his previous guide, and they work. I can't comment on C5, but the other two are correct as they are now.

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