Reply to Thread
Page 105 of 146 FirstFirst ... 5 55 95 103 104 105 106 107 115 ... LastLast
Results 1,041 to 1,050 of 1453

Thread: Evil_J Adventure Guides

  1. #1041
    Recruit TheVictorious's Avatar
    Join Date
    Mar 2017
    Posts
    21
    World
    Zeus
    Quote Originally Posted by Evil_J View Post
    read the guide again, it was your fault, not the guide
    Well, yes seems that I played it again and was good, wonder what happens, actually I followed guide (except I was attack multiple leaders), what the secret about it

    But I have 2 notes:
    In oil lamp, CoA version, the camp c9 not last long enough, the battle ended, before even the winning bar of L7 start, I'm sure I send all generals so fast, but this block seems was short.

    Second but minor, and I don't think it is necessary to redo all text just for me (or people suffer from this ):
    I really have an issue with reading red, if you can color camps with lighter red easier to read (close to orange maybe?) or white shadow?

    Thanks again, I really like your guides, good job.

  2. #1042
    Recruit TheVictorious's Avatar
    Join Date
    Mar 2017
    Posts
    21
    World
    Zeus
    Quote Originally Posted by KarlyleBI View Post
    Even if you need the XP?
    I did it once for fun, it is so long, but, was fun especially If I really going to have a few days low activity and want to sink some weapons
    For EXP it is worth to do many WC with so fewer troops losses.

  3. #1043
    Mayor Raubhautz's Avatar
    Join Date
    Aug 2013
    Location
    Comporellon
    Posts
    2,150
    World
    Zeus
    Quote Originally Posted by TheVictorious View Post
    [...] In oil lamp, CoA version, the camp c9 not last long enough, the battle ended, before even the winning bar of L7 start, I'm sure I send all generals so fast, but this block seems was short [...]
    This is a close block, but should work. I run these whenever I am blessed with them... lol This is a block where if anything about the sending of my generals did not feels smooth, i recall them all and resend them until it does. Sometimes I have to resend them 4-5 times. It is worth it in the end.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  4. #1044
    Mayor Raubhautz's Avatar
    Join Date
    Aug 2013
    Location
    Comporellon
    Posts
    2,150
    World
    Zeus
    Quote Originally Posted by TheVictorious View Post
    Well, yes seems that I played it again and was good, wonder what happens, actually I followed guide (except I was attack multiple leaders), what the secret about it [...]
    Oh. The danger with going ahead and assaulting multiple leaders ahead of the guide is that they may be leaders in the same sector which means that ALL leaders must be defeated to release the blocking generals... Be careful when going out of order, if there is a block involved, be very careful and see if there are any other leaders in the same sector.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  5. #1045
    Recruit TheVictorious's Avatar
    Join Date
    Mar 2017
    Posts
    21
    World
    Zeus
    Quote Originally Posted by Raubhautz View Post
    Oh. The danger with going ahead and assaulting multiple leaders ahead of the guide is that they may be leaders in the same sector which means that ALL leaders must be defeated to release the blocking generals... Be careful when going out of order, if there is a block involved, be very careful and see if there are any other leaders in the same sector.
    The guide is easy and clear, I sent attack L6 and L7 together, and everything was looking good, this is just the C9 not lasted long enough, just 1 extra round would be enough, maybe risky block?
    Anyway, I don't care so much about the losses (was 155 MS) but just a feedback.

    Edit:
    Swapper was doing oil lamp in EvilJ guide, as you can see it seems the block is really tight:
    He made it, was really close to winning block before leader:


  6. #1046
    Settlers Guide Evil_J's Avatar
    Join Date
    Apr 2012
    Location
    Portugal
    Posts
    854
    World
    Zeus
    UPDATE
    - added besieged city coa guide

  7. #1047
    Recruit
    Join Date
    May 2017
    Posts
    5
    World
    Zeus
    On Venture 'One Step Ahead' if you kill C16 before you kill C14, you can use NUS + 165 AM to kill C17 without the R losses, sims out ok and tried it in practice (once), zero losses.

    Does mean camp order is slightly adjusted though that shouldn't be a problem.

  8. #1048
    Settlers Guide Evil_J's Avatar
    Join Date
    Apr 2012
    Location
    Portugal
    Posts
    854
    World
    Zeus
    UPDATE
    - improved and fixed a typo on lost city coa guide

  9. #1049
    Recruit TheVictorious's Avatar
    Join Date
    Mar 2017
    Posts
    21
    World
    Zeus
    I played Oil lamp CoA version again , and I started attack with send block on L7 first then L6, so I sent X11, X12 and X13 then X7, X8 and X9 after, and it succeeded.

    Also, i think C7 is possible to block with 1R attacks? isn't?

  10. #1050
    Soldier
    Join Date
    Oct 2012
    Posts
    70
    World
    Ares
    I'm running the Evil queen chain with all three CoA gens, and have some update suggestions.

    Fisherman - The guide says 5 normal gens. The blocks require 7 regular gens, implying a 4 hour wait for the first 2 to recover. But the second block has text asking for 3 regular gens while the pictorial shows 2 regular and a BHG. I tried the two regular and one BHG version and it worked. Updating the text to match and specifying 6 regular gens for the adventure would clarify it and speed it up.

    Hansel and Gretel - I speed it up a little bit after killing C11 by sending an MG with 270MM to C13 and let C12 intercept it. Saves one return trip.

    Pied Piper - For L10 you have W1 150S (An) followed by W2-3 1R (MMA). You get much better results by sending the 2 MMA first and then Anslem.

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts