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Thread: Evil_J Adventure Guides

  1. #1061
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by Evil_J View Post
    been hard to find good uses to sac 6 mmas, surely dont need 16 sacs
    Sole exception I can think of is DB.... though I doubt anyone running enough of these to warrant the use.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  2. #1062
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    My highest potential total sacs on an adventure is 118, though I rarely do quite that many but close. I realize that is not normal.

  3. #1063
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    What about lowering Jog and navigation to 2/3 each? this allows for 2 points to be moved to fast learner, wouldn't the tiny bit slower map/adv transfer be worth the gain in XP?

    Or even 3/3 jog 1/3 navigation depending on what you'd value.

  4. #1064
    Settlers Guide Evil_J's Avatar
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    the xp skills are useless, it only counts the troops you actually kill with the gen, i block and skip alot of camps

    if you look closely, i invested everything to speed up the boredom of running adventures

  5. #1065
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    Quote Originally Posted by Evil_J View Post
    if you look closely, i invested everything to speed up the boredom of running adventures
    Boredom of running adventures
    And you still manage to run soooo many of them..
    You must have great will power..

    But I agree, XP skill is rather uninteresting.. (at least to me as well)

  6. #1066
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    I'm going to wait and see what the guides look like before making a decision, though I suspect the savings will be good. I already spent all my tomes anyway. I'm thinking maybe swapping out navigation for fast learner at least on Majors, Vargus, and Anselm. I don't run so many adventures that I can't wait a few extra minutes for some more XP. I also like the farmer concept for those camps that you kill with no losses (Veteran at 265 with hostile takeover, fast learner, and bounty hunter).

  7. #1067
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    Maybe I missed something with woodcutter. Just sent BHG, BHG, AN to C4, C5, L2, like the last 8 times. Counted troops on fingers.
    This time BHG and BHG finish very fast, like before L2 arrives almost. 228 extra MS to grow from "successful failed" blocks. Not sure what happened, didn't give BHGs any books.
    Also a typo I think on map. L3 troop count indicates MG for gen. Marching instructions says MMA
    Just information.
    Great guides, Evil_J you're a genius

  8. #1068
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    @AHughB

    Did you send C4/C5/L2 while C3 was fighting? If that fight finishes during your C4/C5/L2 send, the generals will be pathed differently, L2 attack can get intercepted, and the blocks will "win" while L2 sits in C5 waiting to go on to L2.

  9. #1069
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    KingHomer, C3 was finished before I sent the C4/5/L2. I will watch what happens next time. I will use reg gens for C4/5 to slow the blocks.
    Thanks for your information.

  10. #1070
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    Did you send C4/C5/L2 while C3 was fighting? If that fight finishes during your C4/C5/L2 send, the generals will be pathed differently, L2 attack can get intercepted, and the blocks will "win" while L2 sits in C5 waiting to go on to L2.
    Incorrect, paths are set in stone once the attack has been sent, even if C3 falls while they are walking, they will still phantom march around that camp.

    @AHughB
    Not sure what counted troops on finger means, but did you verify the correct numbers?
    When my block fail that are usually solid, it's either because I entered the numbers too fast and 168 only got 68 "entered" or I'm assigning too fast with too few spare troops in limbo, meaning that I entered the correct numbers, but when I assigned the 2nd Gen, the available troops haven't updated yet from assigning Gen1 and ends up getting assigned with fewer troops than I had available.
    In both cases you can easily spot it in your combat logs, but chances are you autopilot deleted them already....story of my life as well hehe

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