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Thread: Evil_J Adventure Guides

  1. #1151
    Settlers Guide Evil_J's Avatar
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    send faster =)
    or place major 1 square closer

  2. #1152
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    or place major 1 square closer
    I tried. Then he gets intercepted early, before the blocking gen starts his attack. I think I'm going to try to send a second 1R blocker as backup if I can work out the placement. Not too many spots on that map.

    Thanks for all you do!

  3. #1153
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    Any prizes for smallest possible barracks time savings?
    On BLT, C15 is 23R 1E (AN). You can use 22R (AN). Anslem himself takes the place of the 23rd recruit and 1 Elite. Decreases your losses from 23R to 22R.

  4. #1154
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    Quote Originally Posted by TheVictorious View Post
    Hi again EvilJ, thanks for new guides, mistakes and improvements I found:
    1. For WC it X14 and X15 confusing, the correct one is the small version, but the zoomed out need to swap, lost some of troops when I followed the zoomed order.
    Hi Evil J - someone has again mentioned this confusion to me and asked me to comment.

    It's the x14 and x15 positions in Woodcutter.

    Cheers!

  5. #1155
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - fixed typo on WC skilled map as pointed above
    - added seasnake skilled guide
    - added short and full runs map for princess in reverse killing

  6. #1156
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    Hansel and Gretel (skilled) needs an update on the amount of K required and lost.
    The amount required and lost is listed at 236K
    You have losses of 218K in camps C3 through C6, and then need 130K for C7. So requirements for K are 348K.
    You have losses of 18K in C7 and again in L9, so losses are 254K.

    Also, C6 has losses of 180K and 32MS. This is an "easy" camp and vulnerable to a small catapult.
    That seems like enough loss reduction to warrant at least adding the option "or small catapult" to the battle orders for C6.

  7. #1157
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    On second thief, C1, for me a 4x1R block is a pain in the behind, to set up and also send it timed enough that it works. I take out C1 with a skilled major instead, 100 MS and 180 MM, lose 25 MS max, much less of a headache. I know it is all about saving troops, but in this case I rather take the loss.

  8. #1158
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    Quote Originally Posted by Artemis69 View Post
    On second thief, C1, for me a 4x1R block is a pain in the behind, to set up and also send it timed enough that it works. I take out C1 with a skilled major instead, 100 MS and 180 MM, lose 25 MS max, much less of a headache. I know it is all about saving troops, but in this case I rather take the loss.
    I opted to replace some of those with regular generals, which makes it a very safe block.

  9. #1159
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    Quote Originally Posted by Evil_J View Post
    UPDATE
    - fixed typo on WC skilled map as pointed above
    - added seasnake skilled guide
    - added short and full runs map for princess in reverse killing
    Thank you EvilJ for updates, but my question do we really need to L5, L10 and L11 with camps around for short run?
    Got chance to see my setup: https://forum.thesettlersonline.net/...l=1#post281665
    based in v1 of princess
    I'm Level 65+ player from EU server, Sandycove .
    [HL] TheVictorious

  10. #1160
    Settlers Guide Evil_J's Avatar
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    You can skip those camps in princess, but i like to get that xp because its a good ratio, its 17ms and 154k to take down l10 and l11, and get the xp for the whole sector, much better than going straight to targets. L5 costs a bit more but you skip another camp in the way, not sure how much it costs, in the end ill get a mch better xp per loss ratio

    C1 on 2nd thief i do that way to be able to use only 3 regulars, helps with running back to back

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