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Thread: Evil_J Adventure Guides

  1. #1181
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    The Siege, Quick Attack, Skills

    The Siege with Evil_J skills, quick attack, no blocks, camps and garrisons from this map.

    Spoiler
    .

    G1 1 MMA 23R 1E 196C (OR NUS 20R 1E 159C)
    G1 2 MMA 30R 190C
    G2 3 MMA 87R 1E 132C (OR NUS 65R 1E 114C)
    G3 4 VAR 15R 1E 179C
    G3 5 MMA 100C
    G3 6 MMA 1R + NUS 35R 1E 144XB

    needed troops: 797C 186R 3E 144XB
    Avg Losses : 149R

    All gens can be preloaded. need 6MMA, 1VAR, 1NUS.
    Load up 1 QuarterClaus with R.
    2 mma alternate between home island and adv.
    All others can be send from adv to adv when chaining with other player.

  2. #1182
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    Upgrade for Oil Lamp with Skills:
    C7 - 45MS 200MM 40B (MG)
    L8 - 1MM (MMA)
    76MM (MMA)
    7MS 188AM (VA)

    The goal for L8 is to get the camp down to 33 (or less) Boatswain. Vargus can handle that losing only 6MS.
    Each additional MMA 1MM sacrifice possible reduces the final MMA sacrifice by 6MM.

  3. #1183
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    since the event I have issues with placing x11 on Red Riding Hood and it interferes with the block. The general now will only place parallel to the tree, not slightly ahead of it.

  4. #1184
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    Zeus
    Dear evilj, I love your guides, thank you!

    Here are some of my notes, errata and suggested improvements, if nothing else is mentioned these are for skilled coa guides


    3rd thief
    L2: 285MM (0)

    L3 boulder: vargus 10ms 185mm
    lower losses and shouldn't increase time by much if at all

    vlt:
    L1: anslem 80r 5m 80k
    works fine in block, 6-7 rounds http://settlersonlinemaps.com/fastsi...87444&Gh_1=432

    C17 W2: 104R 1E 180XB (typo, it says 160XB)

    blt coa un/skilled

    c15 200 guard dogs nus 1r
    this works after the spring 2017 change where if everything dies then our gen survives. It does NOT use up 1up or kill nus.

    send X20 regular to block C23 (not C22), typo, very confusing block due to guide format

    one step ahead:
    c17: no suicide, nus 180am

    the fisherman and his wife:
    guide says bring 5 tav gens but you need 6 (X9 pic shows bhg but text says regular)

    hansel and gretel:
    need to send many more kn

  5. #1185
    Soldier Virtuous's Avatar
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    This sim sucks, every time I try to generate a best attack on VLT, it displays Elite soldiers without any option to exclude Elite soldiers from the generation of attacks, since VLT is doable at lvl 42 and Elites are not even accessible until lvl 54 and thats just for Swordsmen, this sim is completely useless

  6. #1186
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    Quick thought about Princess (Short run with skills, starting from LZ)
    C8 is blocked with tavern gen and 1R. But it has 270 sailor and dies to 270MM (M) with no losses.
    No noticeable troop savings, but it cuts down the number of regular gens needed from 4 to 3, and this could let you run them faster if running multiples.

    Also, C4 is listed as 240MM and C6 as 270AM. But with the Master Planner skills C6 can also be done with 270MM.
    This means after C3 you can send an MG with 270MM to C6 and let it kill C4 along the way.
    You might need to renumber the camps to make it clearer, but it saves you one of those long MG walks.

    One non-standard tip I've found and am making use of. I skilled up a vet with 3 Unstoppable Charge, 3 Garrison Annex, and Master Planner. With these skills, it is capable of killing camps that require a 270MM MG. On the princess short run, this is camps C4, C6, C8, and C22, C23, C24. Used properly, it is almost like having a 3rd MG.

  7. #1187
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    素晴らしいサイトをありがとう!(^^)

  8. #1188
    Settler
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    My question may seem silly but EvilJ do you have any suggestions on the upgrade of the Mary Clause Gen?

  9. #1189
    Settlers Guide Evil_J's Avatar
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    updated the gen skill trees with my setup for mary, probably wont update any guides with her, not worth the effort, i just use her in camps i use major/mma/bhg attacks up to 215 troops, needs a little re-simming though as its only 2/3 on overrun

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