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Thread: Evil_J Adventure Guides

  1. #991
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - reposted BLT, WC and thiefs guides, added a note with the gens needed to bring, all the other coa guides already had this detail, and the next ones will have it too
    - added coa guides for fisherman, hansel and pied piper, saved racks time was 9.7h, 17.5h and 11.3h respectively, not shabby at all

    yey page 100

  2. #992
    Recruit Zami's Avatar
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    Thank you for putting in the generals required as it does make things easier. I did find an error on Woodcutter just now. For L3 in the attacks list you have it listed as a Major, but in the description of attacks below as well as the block layout picture you have an mma. I assume this is because it was an mma for the previous guides. Just would like clarification on whether it is mma, major, or can be either.

    Guild Leader

  3. #993
    Settlers Guide Evil_J's Avatar
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    can be either, i switched to major so we dont need any mmas for this guide, could be vet or log too

  4. #994
    Recruit Zami's Avatar
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    Thank you. Trying to get another 2nd thief to test King Homer's suggestion. Looking forward to the rest of your guides with the CoA. I am waiting to do another ToK.

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  5. #995
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    Thanks for the awesome guides, Evil_J!
    I have problems from a week or so on Woodcutter. The block on camp 7 (150MS and 10AM) is finishing seconds before the leader get killed. I am using this guide from months now, did more than 100 Woodcutters and never failed on me (SIM is showing 8-9 rounds). I will try the numbers from Corona88's guide for this camp (SIM always shows 9 rounds) and will post feedback.

  6. #996
    Retired Community Leader Spikescopilot's Avatar
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    I am running Besieged City with Vargus right now, and I think the number you report for Knights is wrong. The guide says you have to send 2202, but I haven't needed nearly that many.
    ~*~*~*~*~*~*~*~*
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    There's magic in the wake of a fiasco!

  7. #997
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - fixed a typo on SLT coa guide L6 W3, had too many units
    - fixed typo on besieged vargus guide, had too an extra digit on number of needed knights

    Lepi - that block on WC didnt change, cant tell whats the problem....

  8. #998
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    Evil_J, I checked the numbers and everything is like it was, but the third block finish few seconds before the leader more than 5 times on a roll for me. So I am using 144MS and 11AM now and for 4 times is OK.

  9. #999
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - added red riding wood coa guide, saved a whooping 52.7h in barracks, mostly because of new tight blocks =)
    - added snow white coa guide, saved 11.7h, not bad either

  10. #1000
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    What is the reasoning behind the extra 1R block in the COA BLT? X12 in the section 4 leader block. Wasn't in the Vargus BLT....

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