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Thread: Evil_J Adventure Guides

  1. #1331
    Settlers Guide Evil_J's Avatar
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    i wasnt even going to buy this thing but decided to, just to sit there hoping someday there will be good use for it
    a buff that doesnt really change much, requires a new guide, can only be used every couple days, nah

  2. #1332
    Veteran General
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    I haven't tried any real battles with it, but my gut feeling is, the WS should already be useful for certain adventures.. (and not just by tiny amount, but notable amount)
    Yes, its requires new guides.. and as for use in couple of days, wondering if one could buy a second from shop soon after the event finishes.

  3. #1333
    Mayor Perwyn's Avatar
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    Quote Originally Posted by alice007 View Post
    I haven't tried any real battles with it, but my gut feeling is, the WS should already be useful for certain adventures.. (and not just by tiny amount, but notable amount)
    Yes, its requires new guides.. and as for use in couple of days, wondering if one could buy a second from shop soon after the event finishes.
    Yes, we'll be able to buy a second from shop after the event:

    https://forum.thesettlersonline.net/...785#post289785
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  4. #1334
    Noble
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    On the CoA version of Ali Baba and the Treasure of Knowledge C16 seems to have an impossible packout - 71MS + 86K + 117B = 274 units on a Major. Substituted the packout from the original Major map: 73MS + 67K + 130B.

  5. #1335
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    Quote Originally Posted by bombcar View Post
    On the CoA version of Ali Baba and the Treasure of Knowledge C16 seems to have an impossible packout - 71MS + 86K + 117B = 274 units on a Major. Substituted the packout from the original Major map: 73MS + 67K + 130B.
    Evil_J uses skilled generals, his skill sets are also posted at the top of the OP. His majors hold 285 units.

  6. #1336
    Soldier
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    Ares
    Found a new attack on Beautiful Princess.
    For L6, 36MS, 169AM, 80MM (MG).
    I take about 12 extra MS loss from the BHS due to having less first strike troops, but I get that back and more by being able to take out the Captain before he gets to strike. This saves me 32MS. The extra power from those AM also cuts 1 round from the steersman for another 2 MS savings. So net savings of about 22MS.

  7. #1337
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    Quote Originally Posted by KingHomer View Post
    Evil_J uses skilled generals, his skill sets are also posted at the top of the OP. His majors hold 285 units.
    Sure, but it's not listed as CoA Skills: http://i.imgur.com/84OXafW.jpg

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