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Thread: Evil_J Adventure Guides

  1. #1201
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    Sea Snake skilled CoA guide:

    There is no point in blocking C17, just kill it with 270MM no losses.

  2. #1202
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    HLT skilled coa guide block 2 is messed up.
    MG isn't fully loaded and the first block camp started to fall (rainbow) before the 3 main attack waves had even reached the leader. I sent them fast too.

  3. #1203
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    Exclamation

    Quote Originally Posted by Evil_J View Post
    Fairytale Guides and others:

    The Nords: Map - Major + MMA
    This guide has a mistake. Last block X7 arrives early by 1 maybe 2 flags.

  4. #1204
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    Quote Originally Posted by EdaImesEtti View Post
    This guide has a mistake. Last block X7 arrives early by 1 maybe 2 flags.
    Use this alternate setup that Raubhautz was kindly provided it was somewhere in this thread.
    One day Evil_J will update it else just remember this new setup or recreate your own picture with this one.

    I use this setup for the final and it works well while the previous setup like you say get intercepted.

    Quote Originally Posted by Raubhautz View Post
    Try this alternate setup for the finale:



    Works for me every time. Cheers.

  5. #1205
    Settlers Guide Evil_J's Avatar
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    Hello
    2.7 million view, wow thanks

    Some little changes happened today:
    - added the new MCC ventures to the list, will make coa skilled guides for them as soon as they come out
    - changed how adventures/guides appear, looks more neat now

  6. #1206
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    ever thought about cashing in on those 2.7m views?
    Mad scientist.

  7. #1207
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    Evil_J a nice addition to your SV is a new skilled SV "SV-Charge" type:



    It can kill certain camps with 0 lose while SV get some loses.
    quick example would be C33 on Sea Snake

  8. #1208
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - added skilled coa guide for at the foot of the mountain

    unknown regions coming soon

  9. #1209
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - fixed some typos on foot of the mountain guide
    - added unknown regions guide

  10. #1210
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    On the front page:
    Any possibility of giving the Evil Queen ventures and Mountain Clan ventures each their own section, rather than lumping them in with the stand-alone ventures?

    Also, I second Bashing's suggestion about a Charge Vet. I use one a lot on my Arabians. Used properly, it's almost like having a 3rd MG. But I use Hostile Takeover instead of Overrun because you are almost always using it on a non-leader camp. Gets more value from the books.

    Finally, I might suggest you look into substituting Hostile Takeover for Overrun with Mary Christmas. She rarely fights leaders AND her special ability with Fast Learner makes Hostile Takeover fairly awesome, especially when using Elite troops. And who doesn't like free mercs?

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