Apparently it is now. I think it has something to do with space available for garrisons in the "starting zone" of an adventure. If you send more garrisons that there is physical space for, the generals "disappear". So in an adventure that requires 1200 troops, sending 6 generals when there is only room for 5, causes one general and his 200 troops to never arrive, but also not get sent back to the home zone either.
This could be a grown up version of the missing general fiasco/bug of April.
Very interesting, so this can have a negative effect if you send more generals to a small adventure. I have only used 3 gens for pirates :/. Went smoothly.
Last edited by Persarum; 08-09-12 at 03:22 pm. Reason: pOop
Don't mess with the pro'z.