OK, the main point I've seen in the comments comes down to the individual guild quests. If Xp should be rare, then fine for overall guild completion. The individual members are having to turn over large amount of materials for only a little monetary reward. The higher level members in our guild are starting to strain our resources to support the lower level members to complete their quests. How is this helping to strengthen our guild? The members are not able to keep the resources we give, they are not getting much reward for the effort, and the higher members end up suffering.
My guild freely give one to another resources to advance their island and levels. This has actually hindered our "strengthening" of guild members by diverting those resources. We have decided to stop trying to complete the quests and cancel them.
How is this going to be a game "feature" if no one wants it as it is?