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Thread: Guild Quest Explanation

  1. #41
    Recruit Mulluane's Avatar
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    Feb 2012
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    Virginia, USA
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    27
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    Zeus
    I just want to know how to get rid of the "undefined text" I (and others in guild) have been looking at for 2 weeks. We can't complete it even if we wanted to.

  2. #42
    Settler
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    May 2012
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    Zeus
    to make rewards more attractive, add a small chance (5%) of getting a random (good quality) adventure (but please, no crap like SoV, SE or VtV ant the like)

  3. #43
    Soldier
    Join Date
    Oct 2011
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    88
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    Zeus
    I'm late, I know, silence!

    Cano's TC Guild Quest Timeline:

    When I first heard we were getting guild quests:


    When my very first guild quest basically asked me to build a gold mine, and demolish it, to rediscover the deposit:


    When, after about 50 TC's finished their first quest and we all finally realized, no one would ever
    see any of those resources, ever again:


    After reading the explanation for why guild quests are the way they are
    (which basically struck me as "guild quests are horrible because... we put a lot of thought into them") :


    And finally, now that SP cancels every guild quest to roll into TC Quest Books:


    I'm Cano, and this post was pointless, but I'm bored, so there.

  4. #44
    Veteran General DJHerbalT's Avatar
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    May 2012
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    Republic of Kanata
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    Zeus
    Awesome post Lawlcano!

    The most recent guild quest is incredibly ridiculous!

    800 iron swords for 10 gold coins and 5 granite? Even on the worst day of trade you'll get 65 gc/stack of swords. Shouldn't the guild quests be worth doing?

  5. #45
    Noble
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    Mar 2012
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    Zeus
    The guild quests could be ressurected, if there were a guild storehouse -- and the quests were to donate the resourses to the guild (not into the abyss). But as they are -- the XP to cost ratio is sort-of like the retail price of Sons of the Veldt in the shop.

  6. #46
    Soldier
    Join Date
    Aug 2011
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    Zeus
    Ok...well...we have done all these dang guild quests since day one...and...it now just seems to most of my guild that the guild quests are nothing more than a Ubi ploy to get players to spend/buy gems! There is absolutely no point to them, other than tossing your resources away. As is...Im thinking its time to cancel them as fast as they come in. You devs ask for feedback, then offer the least of what you hear...PvP is better than these lousy quests, been asked for for over a year, and, IMHO, PvP is a far better way to unite a guild than tossing our mats away!

  7. #47
    Soldier
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    Aug 2011
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    Zeus
    hehehe...funny lawl

  8. #48
    Recruit Blkhtdmvrk's Avatar
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    Jul 2012
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    Zeus
    Our guild has finished as a whole some of the guild quests and after we finish them the experience given for the next one increases....I did some checking and some guilds reward is still at 64 exp, which is what it started at.....Now, our guilds is 164 exp and it was 147 on thursday.....so it went up 17 exp.....I believe that the reward for doing guild quests is going up 16 or 17 exp a time.....which would mean are guild has done 6 guild quest which is about right.....

  9. #49
    Recruit
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    Jun 2012
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    Zeus
    I am a member of a very good Guild and I already spend a lot of real money playing this game, If a Guildy needs help in any way shape or form, We are all there to help, and do so willingly. These Quests have not made us do that.

    I do not see the point in throwing away hard earned resources for them to just disappear into thin air. If they were going into Guild treasury or something for the Guild, Yes, I would be more that happy to do them.

    You already get my hard earned $ and you want more for very little reward!

  10. #50
    Recruit
    Join Date
    Nov 2011
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    11
    World
    Zeus
    The village school takes 2 hrs to produce 1 villager, and it is unable to upgrade? I dont think thats right?

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