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Thread: Trade and Naval Suggestion

  1. #1
    Banned
    Join Date
    Mar 2012
    Posts
    32

    Trade and Naval Suggestion

    For upcoming PvP, you should let players ship 10,000s of resources on a regular basis. Maybe it's every 6 hours, 12 hours, or 24 hours. I never really understood how it makes sense to let players simply "trade" through a branch office since resources have to actually move.

    Obviously, this would implement navy.

    You could also let players open up insurance agencies to protect merchant marines. This is what "branch office" suggests anyway, and it makes sense for resource lots 10,000s of size. For example, if a stack of resources costs 20 coins, 25 stacks would cost 500 coins.

    Insuring 500 coins at a 10% rate of 50 coins a lot would leave the shipper with a reliable 450 coins profit (or more if insurance is split freight out). I suppose a 10% interception and sinking rate would be an easy roundabout figure to program around as well. Pirating players, for example, could send out pirates similarly to how they send out explorers, and pirate fleets would have a (33%) chance of discovering merchant marines. Then, they would have to engage (80%), destroy convoys if any (50%), and sink or capture ships (75%).

    Perhaps players could accumulate shipping and piracy trophies, medals, or buildings as well?

  2. #2
    Settler
    Join Date
    Jun 2012
    Location
    I like your camels .. toe.
    Posts
    148
    World
    Zeus
    I support the naval suggestion Vorchev, very nice idea.

    We should use Navy as looking for some type of resources and use them for PvP/Adventure. We are surrounded by water.


    Don't mess with the pro'z.

  3. #3
    Recruit
    Join Date
    Jul 2012
    Location
    Philippines
    Posts
    48
    Yes, very good idea. the Ship should cost a few resources to travel like sausages/fishes or coal. Just like Explorers

  4. #4
    Recruit
    Join Date
    Oct 2011
    Posts
    24
    World
    Zeus
    nice thought.

    trade can be fixed by increasing the transfer cap like 1k maybe. also allow a player to sell more than once in a time period.

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