ARCHIVED PATCH NOTES
12/19 11:45 PM PT- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5:00 am PST
12/12 11:45 PM PT- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5:00 am PST
12/6 11:45 PM PT
Let it snow, let it snow, let it snow! The Christmas event has started.
RESOURCE: PRESENTS
• Presents are our Christmas event resource. They are displayed in the warehouse as usual and are tradable!
• Shop: The small present package contains 30 presents.
• Shop: The large present package contains 100 presents.
CHRISTMAS BUILDINGS
• Deerstalker Hut: A brand new building that produces unlimited meat without using a deposit. You can get up to 3 buildings during the Christmas event.
• Decorations: Fabulous Christmas decorations are available in the Shop again!
• Recycling Manufactory: This building produces unlimited coal without using any other Resources. You can get 1 building for presents, in case you didn't get one for presents in the past.
QUESTS AND OTHER UPDATES
• NPC: Santa Claus is introduced. Ho ho ho!
• Snow: Each player received a gift! Check your in-game mail to get a free "A Thousand Snowflakes" buff
• New Daily Quests: Chrismas themed special daily quests are available during the event. Level ranges are: 10-17, 18-25, 26-35 and 36-50.
• Christmas Adventure: Stop the Croaker’s evil plans in this special Christmas Adventure (available from LVL 26)
• Graphics: Our logo and loading screen have gotten into the Christmas spirit!
CHRISTMAS BUFFS
• A Thousand Snowflakes: Covers your island with fluffy snow.
• Solar Flare: Removes the snow from your island.
• Christmas Feast: Increases the Mayor’s House output x6. Lasts 2 hours.
• Cookies: Increases any workyard’s output x3. Lasts 32 hours.
• The Fermentation Accelerator: Increases the Brewery’s output x4. Lasts 24 hours.
• Granite Transformation: You can transform marble and presents to create granite in the Provision House.
BUGFIXES
• Small size modification of the mail window for localization reasons.
• A bug that occured when using the help button was fixed.
~~~
...Are the ancient prophecies right after all...?
The Settlers of each gameworld have to unite and face any future challenges!
Happy Settling!
11/28 11:45 PM PT- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5:00 am PST
11/21 11:45 PM PT
HALLOWEEN 2012
• All quests related to Halloween have been removed
• The Halloween category in the Shop has been removed
• Night mode on all home islands has been deactivated
• The Halloween background music has been changed back to the standard one
• It's no longer possible to produce a very strong light, sun and darkness buffs in provision house
• The Halloween loading screen has been switched back to the standard one
DAILY GUILD QUESTS MODIFICATIONS
• The new version of daily guild quests is available for all guilds that have more than 10 members
• A new resource has been added to the game: guild coins
• You can gather guild coins by completing daily guild quests (sub- and main-tasks)
• Daily guild quests are splitted into different groups to match level of the player: 10-18, 19-25, 26-35, 36-45 and 45-50
• The number of members in a guild will affect which guild quests you receive. The level ranges are: 10-20, 21-35, 36-55 and 56-100 members
• The amount of guild coins received after finishing a quest(s) depends on player level and guild size
• You can spend your guild coins to get new productivity buffs, refill buffs, adventure and a master geologist
NEW QUESTS
• 250 interesting quests, including campaigns with special rewards and their own story
• Side quests which will give you resources
• Side quests which will give you experience points
• The tutorial adventure - Bounty Hunter - has been modified
• New buff: Medipack. It recovers the general instantly (received after one of your generals have been wounded for the first time)
NEW HELP SYSTEM
• New help system includes graphical assets: flying reward icons and highlighter interface elements
• New help windows will explain game features with pictures and detailed descriptions - they will be opened every time you use a feature/function for the first time
• Added a help window archive where you can find detailed game information
NEW LEVEL-UP WINDOW
• New level-up window which shows up each time you level; it also shows you graphical feedback about new abilities
• With every level you gain some resources
BUILDINGS: LEVEL REQUIREMENTS CHANGES
• Mason is available at level 4 (before 3)
• Tavern is available at level 4 (before 15)
• Branch office is available at level 12 (before 17)
• Residence is available at level 15 (before 5)
• Barracks is available at level 15 (before 12)
• Bow maker is available at level 17 (before 16)
• Hardwood cutter, sawmill and forester are available at level 18 (before 17)
• Marble mason is available at level 19 (before 17)
• Iron mine and smelter are available at level 20 (before 18)
• Iron weapon smith is available at level 21 (before 18)
• Hunter and butcher are available at level 22 (before 21)
• Stable is available at level 23 (before 20)
• Coal mine is available at level 23 (before 22)
• Gold mine, smelter and coinage are available at level 24 (before 23)
• Longbow maker is available at level 25 (before 22)
• Steel forge and weapon smith are available at level 27 (before 25)
UNITS: LEVEL REQUIREMENTS CHANGES
• Recruits are available at level 15 (before 12)
• Bowmen are available at level 17 (before 16)
• Cavalry are available at level 23 (before 20)
• Longbowmen are available at level 25 (before 22)
• Soldiers are available at level 27 (before 25)
PROVISION HOUSE: LEVEL REQUIREMENTS CHANGES
• Solid Sandwich is available at level 16 (before 8)
• Aunt Irma's Gift Basket is available at level 22 (before 8)
ADVENTURE SEARCH MODIFICATIONS
• Medium search: if the explorer doesn't find an adventure, he will bring 6 map parts
• Long search: if the explorer doesn't find an adventure, he will bring 9 map parts
ECONOMY OVERVIEW MODIFICATIONS
• Production indicators (arrows) have been fixed
• Correct values are shown when the storage is completely full/empty
TRADE WINDOW MODIFICATIONS
• After accepting a trade offer, you are no longer moved to the first page
• Sorting option has been improved
• The default amount of goods when creating a trade offer has been changed from maximum to minimum
• Checkbox next to "Deals player cannot afford" is unchecked by default
• Thousand separator (comma) has been added.
• It is now possible to pin and move the trade window
• Refreshing the history tab has been improved
CHAT INTERFACE MODIFICATIONS
• Nicknames and messages are different colors now
• The color of whispers has been modified
Happy settling!
11/14 11:45 PM PT- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5:00 am PST
11/7 11:45 PM PT- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5:00 am PST
10/31 5:00 PM PT- Database Bug Fixes
- Deleted old bin logs
- Script Fixes
- Server back online at 11:00 pm PST
10/24 11:45 PM PT- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5:00 am PST
10/17 11:45 PM PT
HALLOWEEN BUFFS
• Darkness: It stops the production of a friend's building for 2 hours.
• Very Strong Light: It removes the darkness effect and increases output 4x for 2 hours.
• Zombie: It increases output 4x for 12 hours.
• Mr. Myers: It speeds up the recruitment process (Barracks) 4x for 1 hour.
• Frank and Stein: It adds 1000 marble units to one marble deposit.
HALLOWEEN BUILDINGS
• Pumpkin Field: Fields which produce this event's resource: pumpkins. You can buff these fields in order to increase their output.
• Village School: A brand new building which speeds up the process of getting new settlers to move into your village.
• Silo: It refills corn fields over time.
• Decorations: A couple of awesome and spooky decoration items are available.
OTHER
• Grim Reaper General: This unique general has the same values like the Master General, but the appearance in the Star menu is different.
• Eliot, the Pumpkin Master: A new NPC is introduced.
MODIFICATIONS
• Night: During the event, your village will be covered in darkness - help Eliot and recover the daylight!
• Music: Someone changed the background music as a trick! It's very spooky...
• Graphics: The game decided to dress up in a costume for the occasion, including the logo and loading screen.
10/10 11:45 PM PT
NEW FEATURE: NEW TRADE SYSTEM
• The Trading system was taken out of the chat and now has its own UI
• You can now make multiple trades at the same time
• Amount of tradable goods is now only limited by the player’s inventory
• There is a detailed history tab that archives the last 20 trades
• Players can now trade buffs, buildings, adventures etc. Everything except limited shop items and gems
• Accepting trades now works instantly. There is no waiting and no mail.
• There is now a filter option to search for particular item(s)
• Players need to be listed as friends for at least 24 hours before you can trade via friend list. This is implemented to protect unexperienced players from "false friends". Guild members and old friends will be able to use the feature immediately.
BUGFIXES
• Friend list: Fixed the online status display for guild members
• Graphics: Added missing high level graphics for bowmaker and recycling plant
• Locked zones: An issue that caused zone crashes is fixed now
• Texts: Several text issues fixed
• Adventures: In order to decline adventure invitations after 8 hours, it is no longer needed to visit the adventure zone anymore. Only the mailbox needs to be opened.
• Friends list fix. Sometimes friends were shown multiple times.
• Sorting in the trade system has been fixed
10/3 11:45 PM PT- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5:00 am PST
9/26 11:45 PM PT- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5:00 am PST
9/19 11:45 PM PT- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5:00 am PST
9/12 11:45 PM PT- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5:00 am PST
9/3 11:45 pm PT
NEW FEATURES
• Economy overview: There is a new button on your menu bar which opens the Economy Overview. The economy overview, once opened, shows a 12 hour prediction based on your current production. Additionally, it will show if there is a problem within the production chain.
• Pre-combat feedback: There is a new option in the garrison which shows battle information, including what a battle may result in. For example, if you need more than one wave, a skull is shown. However, if it shows a crown, you conquer the sector by defeating the camp with no changes to your army.
BUG FIXES
• Path system: Placing a general from the star menu to the island used to lead to a wrong path display.
• Scrollbar: Boxes with both horizontal and vertical scrollbars display correctly now
• Guild: The button to found a guild is now locked until a guild house is built
8/30 12:00 am PT- Database Bug Fixes
- Deleted old bin logs
- Server back online at 4:30 am PST
8/23 12:00 am PT- Database Bug Fixes
- Deleted old bin logs
- Server back online at 4:30 am PST
8/16 12:00 am PT
NEW FEATURES: GUILD QUESTS
• Guild Quests: Each day there will be a new guild quest.
• Guild Quests: Every active guild member also gets a main and a sub quest.
• Guild Quests: There will be only one active guild quest at a time.
• Guild Quests: The main quest is the same for all guild members - the sub quest
can be different
• Guild Quests: When a specific percentage of guild members have finished their
sub quest the main quest gets finished and all
other (unfinished) sub quests are cancelled
• A guild needs at least 20 members for the quest feature to be activated
NEW FEATURES: QUESTBOOK
• The questbook has been redesigned
• To complete a quest, you must now push a button.
NEW FEATURES
• Interface: You can now move buildings! The Mayor's House, storehouses, mine buildings, fields, wells and gem pits cannot be moved.
• Garrison: Assigning troops to a general is now easier.The slider stops when the maximum capacity of the general is reached.
BUG FIXES
• A bug was fixed that occured when the tool box window was moved
• Expanding/closing the quest categories resulted in a graphic glitch. This is now fixed.
• A bug in the display of the population tooltip has been fixed
8/9 12:00 am PT- Database Bug Fixes
- Deleted old bin logs
- Server back online at 4:30 am PST
8/2 12:00 am PT- Database Bug Fixes
- Deleted old bin logs
- Server back online at 4:30 am PST
7/26 12:00 am PST- Database Bug Fixes
- Deleted old bin logs
- Server back online at 4:30 am PST
7/19 12:00 am PST- Database Bug Fixes
- Deleted old bin logs
- Server back online at 4:30 am PST
7/12 12:00 am PT
Patchnotes 7/12/2012
NEW FEATURES
• UI: New building toolbox added
• UI: Building menu icons removed from action bar and placed into
the new toolbox
• UI: New population tooltip (info bar)
• Buildings: The remaining time of a buff is now shown
• Buildings: Production paths including the path times are shown
when creating or selecting a building
• Buildings: Instantly upgrade to the next level for gems
• Buildings: Provision house workaround. Exact output is shown
when converting buffs
Soccer Event Removal 2
• Shop: The category "Euro cup" has been deactivated
• Building: Friary can now be purchased for Gems in the shop (architect)
• Provision house: Soccer balls can be converted to coins
• The event logos have been removed
BUG FIXES - PATHING
• The path the general takes now corresponds to the preview
• The general now takes a straight path to his destination
• The running settlers on the home zones are gone
• A bug that made the general jump back to the start of his route
is fixed
• A 4 second display error regarding the production path time
is fixed
BUG FIXES
• Friend list: A bug that mixed up your list after visiting a friend
or vice versa is fixed
• Login: Changing into another tab while starting the game could lead
to a game crash - fixed
• Streets: There was a area on the right side of the home island
where you couldn't build streets. This has been fixed
• Garrison: While it is being constructed, you can't click it anymore
• Buildings: A construction error the affected big buildings is fixed
• Adventure: Scrollbar removed in mail for adventure invitations
• Adventure: A wrong landing zone in one particular adventure is fixed
7/5 12:00 am PT
Soccer Event Removal
• The Soccer adventure chain has ended. There will be no rewards for finishing
the event island besides the experience points you gain.
• The soccer daily quests have been deactivated
• Soccer balls: No Soccer ball rewards anymore
• Shop: The category "reserve bench“ is deactivated
• Shop: The category "Euro cup" is still active until next maintenance
6/28 12:00 am PT
We have added two new buildings to the Settlers Online. The first building is the Gem Pit, which will produce 20,000 Gems over a six month period (Contains 40,000 Gems in total). The second is an endless copper mine that will produce copper without ever depleting. Both of these buildings can be found in the architect section of the shop.
NEW FEATURES
• New Building: Gem Pit
Can not be upgraded nor buffed
• New Building: Endless copper mine
Can be buffed and upgraded
6/21 12:00 am PT- Database Bug Fixes
- Deleted old bin logs
- Server back online at 4:30 am PST
6/14 12:00 am PT- Database Bug Fixes
- Deleted old bin logs
- Server back online at 4:30 am PST
6/6 12:00 am PST
The Soccer event will be live 6/6! Be sure to check out the brand new daily quests, quest chains, and buildings. You may notice your Settlers becoming very thirsty in preparation for the Euro Cup, so we added the Friary, a new building that produces 4 times as much brew as the regular brewery! Please take time to read the patch notes below for a full list of additions!
New Soccer event has been added!
QUESTS AND TASKS
• A new Soccer quest chain added which consists of 6 quests featuring exclusive enemy camps and enemy units
• New Soccer daily quests added for levels 10-26, 27-36, 37-50
ITEMS AND BUILDINGS
• Event resource: Soccer Balls
• Friary: New building produces 4 times as much brew as the regular brewery
• Soccer trophy: New decorative building
• Flag flowerbeds: Flags of the 16 countries who are participating in the Euro Cup
• Fan hats: New population buff item
• Stadium snack: New productivity buff item
• Small and big fan package: Resource packs containing Soccer balls
• Soccer building licenses: 5 licenses for Soccer balls
5/31 12:00 am PST- Database Bug Fixes
- Deleted old bin logs
- Server back online at 4:30 am PST
5/24 12:00 am PST- Database Bug Fixes
- Deleted old bin logs
- Server back online at 4:30 am PST
5/16 12:15 am PST
NEW FEATURES
• Building queue extension: The list can be extended with up to 3 permanent and up to 3 temporary slots
CHANGES AND FIXES: BUILDING
• If you're short on building licenses, the queue allows the correct amount of tasks instead of blocking further tasks too early
• The interface shows the correct number of remaining licenses if you return to your empire from a different zone
• Changing the building queue position of a building won't cause a wrong construction start time anymore
• When a new building is placed on depleted wells and farm fields, the building pattern works properly (no overlapping anymore)
• A display bug regarding the percentage of construction progress has been fixed
• Upgrading a building will stop its production like the tutorial says
MODIFICATION AND FIXES
• Login-Bonus: The reward popup won't show up many times anymore
• Adventures: Conquering a sector won't make decorative NPC buildings disappear anymore
• Quests: The game won't freeze anymore when you finish a couple of quests at the same time
• User Interface: A bug regarding the display of remaining life has been fixed
• Star menu: The mouse over behavior of some icons have been fixed
• Army: A zone crash bug was fixed that sometimes appeared when you assign extra troops to a general
5/10 12:15 am PST
• The Spring event has been completely switched off
• If you had an unfinished Spring quest, it has been deleted from your quest book
• The Spring category has been removed from the shop
• "Veteran" general is now available in the shop
5/3 12:15 am PST
• The Spring event has ended: You can no longer start the Spring quest chain
• If you currently have the Spring quest chain, you can finish it until May 10th.
• Spring items will be removed from the shop on May 10th.
4/26 12:15 am PST- Database Bug Fixes
- Deleted old bin logs
- Server back online at 4:30 am PST
4/19 12:15 am PST- Database Bug Fixes
- Deleted old bin logs
- Server back online at 4:30 am PST
4/12 12:00 am PST
NEW FEATURES
• Adventure: There are 5 new adventures
• Item: A further adventure is available in exchange for map fragments
• Item: There are 2 new resource boxes (normal and luxury) that you can purchase by exchanging map fragments
• Item: You can purchase a mysterious adventure box in exchange for map fragments
• Chat: The last global channel you used will be rejoined the next time you login
• Mail: Item trade mail will now have a timer to return items of expired offers
• Daily quests: There are now 100 new daily quests implemented
• Graphics: Animations reworked: cannon forge, coking plant, bakery
• Graphics: Graphics reworked: witch tower, smelter level 5, bakery
SPRING EVENT
• Special new adventure chain, including 10 adventures
• New Specialist: The rabbit explorer
• New Specialist: New general who is able to command 250 units
• Several (special) items available in exchange for eggs
BUG FIXES
• Delay of the geologist’s return fixed
• Mail: Wrong sender name fixed
• Mail: There are no “new message” notifications for expired mail anymore
• Chat: Joining 2 global channels simultaneously isn’t possible anymore
4/4 12:00 am PST- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5 am PST
Information on the Easter Event delay
3/29 12:00 am PST- Database Bug Fixes
- Deleted old bin logs
- Server back online at 6 am PST
Unfortunately, Germany pushed the Easter event live and it had major technical issues that affected gameplay. In light of this we are going to push back the event. It should be in next week.
3/22 1:00 am PST
Breaking News: Soldiers across Castle Empire have put down their beers and demanded Brewery owners create a special concoction called ‘Brew’ for their training needs. This brew is a new sort of liquid courage and will work just how beer has in the past.
Patch Notes 3/22/2012
· The Easter event will start next week after the maintenance on March 29th.
· The “Beer” resource has been renamed to “Brew"
3/15 1:00 am PST- Database Bug Fixes
- Deleted old bin logs
- Server back online at 6 am PST
3/8 12:00 am PST- Database Bug Fixes
- Deleted old bin logs
- Server back online at 6 am PST
3/1 12:00 am PST- Database Bug Fixes
- Deleted old bin logs
- Server back online at 6 am PST
2/23 12:00 am PST- Database Bug Fixes
- Deleted old bin logs
- Server back online at 6 am PST
2/16 12:00 am PST
NEW FEATURES:
We have added more new graphics for high level buildings. The following buildings now have graphics up to level 5:
· Silo
· Gold Smelter
· Wheel maker
· Stable
· Residence
· Miller
· Longbow maker
· Crossbow smith
· Powder hut
· Recycling plant
2/9 12:00 am PST
New Graphics:
• Coking plant
• Coinage
• Iron Smelter
• Steel Weaponsmith
• Hunter
• Steel Smelter
• Damascene Weaponsmith
• Cannon Forge
• Brewery
• Copper Mine
• Bronze Weaponsmith
2/2 12:00 am PST
NEW FEATURES:
We added new graphics for high building levels. The following buildings now have graphics up to level 5:
· Bakery
· Watermill
· Carpenter
· Titanium Smelter
· Provisions House
· Iron Weaponsmith
BUGFIXES:
Chat disconnect bug fixed
1/26 12:00 am PST
- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5 am PST
1/19 12:00 am PST
New graphics for high building levels added.
The following buildings have graphics up to level 5:
• Mayors hall
• Barracks
• Farm
• Warehouse
• Noble residence
1/12 12:00 am PST
- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5 am PST
1/4 12:00 am PST
• The Christmas event is ending. That means your explorer will no longer find gifts, and you will receive no more daily quests.
• You can finish your current quest. After that, there will be no more quests (for now).
• The Christmas items will only be available for another week in the shop.
12/21 12:00 am PST
- Database Bug Fixes
- Deleted old bin logs
- Server back online at 6 am PST
12/15 12:00 am PST
Bugfixes:
- The daily quest should no longer be constantly repeated
- The daily quests will now start at 3am, just like the daily login bonus.
- Finished quests will no longer be shown again.
- Various text changes have been implemented.
12/8 12:00 am PST
1) New Questbook:
The Quest overview has been redesigned! The following things will now be shown:
• (Tutorial) Quests
• Daily Quests
• Active Adventures
• Next Quests
There will also be a smaller overview screen. You can select which Quests you would like to have shown there. This smaller overview screen will be moveable!
The adventures are not in your friends list anymore, they can be found in your new Questbook and Quest overview! You can start and visit your Adventure maps through this interface.
2) Daily Quests:
The new Daily Quests are now available from Level 10 and up. Every day (24 hours) you will get a new Daily Quest that can be completed.
You can only have one Quest in the queue. This means that 24 hours after starting the first Daily Quest, you can start the next one, but only if you have completed the previous one.
Daily Quests are not automatically completed. To get the rewards you have to manually finish them in your Questbook!
At this point we have 3 Daily Quests per level range. However, we will have a ton of new Daily Quests waiting for you at the start of next year!
The level ranges for the Daily Quests are: 10 – 17, 18 – 25, 26 – 35, 36 – 50).
3) Christmas Event:
We introduced a new resource just for the Christmas event - Presents! You can exchange these in the Shop for new items. You can buy Presents in the Shop in the category Christmas. You will be rewarded handsomely with Presents when you successfully finish the new Daily Quests! With a bit of luck, your explorers will also bring back some Presents when on the treasure hunt.
• The entire beer production, including beer as a resource will be renamed to “mulled wine” for the Christmas feeling.
• The “mystery boxes” in the Shop (exchangeable for Presents) will have various surprise items for you.
• The Provision house has a new feature which allows you to change your marble into granite. With the “granite transformer” you can transform 500 marble and 20 Presents into 50 granite.
• A whole new Adventure – In the spirit of the season we have a special Adventure map with snow! You can only get this Adventure through the Daily Quests?
4) The time for specialists can be cut in half!
You can now decrease the search time of your specialists by half. When you click on a specialist who is on his way in the Star menu, you will see an overview where you can halve the search time. This can be used on the same specialist multiple times!
5) Rewards that exceed your storage will now be put in the star menu.
6) Adjustments to Adventures and Military Units
Soldiers and Elite Soldiers are now set before the Bows and the Cavalry. The Cavalry is now also protected by all melee units, which means they are now not the first to be attacked.
The reward for the Adventures were adjusted (mostly set higher)
The experience points for the following units were increased: Pirate Captain, Bandit Cavalry, Bandit Recruit and Bandit Soldier.
Because of that, the following Adventure rewards were increased:
• Secluded Experiment
• Island of the Pirates
• Victor the Vicious
• The Dark Priests
• Sons of the Veld
• Motherlove
The following adventures have been changed:
• Secluded Experiment
- Reduced Units (Pirate Captain)
- Reduced Camps
- More tactical options
• Island of the Priates
- Reduced Units ( Pirate Captain)
The Adventures are now split into three categories, dependant on the reward of the adventure: resource adventure, experience adventure and epic adventures.
Resource Adventures:
• Outlaws
• Victor the Vicious
• Island of the Pirates
Experience Adventures:
• Witch of the Swamp
• Horseback
• Traitors
• The Dark Priests
• Stealing from the Rich
• Sons of the Veld
• The Nords
Epic Adventures:
• The Dark Brotherhood
• Old Friends (Follow up)
• Mother Love (Follow up)
• The Black Knights
• Secluded Experiment
Resource Adventures are low on experience but high on resource loot. Experience Adventures are high on experience but low on resources. The Epic Adventures are hard to finish, but have a chance for lots of gold and epic loot, like for example the very rare decoration items.
7) Known Bugs:
The next Quest only works if you already received a Daily Quest and have not completed it on the first day.
12/1 12:00 am PST
- Database Bug Fixes
- Deleted old bin logs
- Server back online at 4 am PST
11/24 12:00 am PST
- Database Bug Fixes
- Deleted old bin logs
- Server back online at 4 am PST
11/17 12:00 am PST
New FEATURES:
- The Halloween event, the Halloween Shop items, the buffs in the Provisionhouse, and the Halloween Music have been removed.
• Leftover Pumpkins can be traded in the Provision house for gold coins, or be traded for goods
• Some Items can now be deleted in the Starmenu if the little red „x“ is clicked.
BUGFIXES:
• When getting a whisper chat, you will now hear the „knocking“ sound again.
• Bugged (invisible) deposits should not appear anymore
• The last position (Scrolling Position) in the Starmenu is now saved when you switch tabs. This means you do not have to scroll again!
• Piloting the generals of your friends in Co-op adventures is not possible anymore (rare bug)
• When the battle is undecided, the general goes back to his garrison wounded, and the bandit camp remains empty
• Bugfix for a small bug when allocating troops to a general
• Attacks can now be cancelled up to 2.5 seconds after the attack has begun. After 2.5 seconds it cannot be cancelled.
11/10 12:00 am PST
- Database Bug Fixes
- Deleted old bin logs
- Pumkins removed from the shop
- Server back online at 4 am PST
11/3 12:00 am PST
- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5 am PST
10/27 12:00 am PST
- Database Bug Fixes
- Deleted old bin logs
- Fixed pumpkin field bug
- Server back online at 4 am PST
10/20 12:00 am PST
Halloween Event Features
(1) New Shop Items
Pumpkin Cemetery
Small Pumpkin Cemetery: 1 Pumpkin per 8h (50 units)
Common Pumpkin Cemetery: 1 Pumpkin per 4 hour (85 units )
Noble Pumpkin Cemetery 1 Pumpkin per hour (100 units)
Every field has a limit (max. 3 of each type = 9 fields in total during this Halloween event). After 9 fields, you are not able to build anymore fields during this event. The fields do not require building licenses and do not appear in the Starmenu after being torn down. The fields can be paused and buffed. The explorer does not find any pumpkins on his hunt!
Seeder
Refills the wheat in a wheat field. The building can be upgraded and buffed. Every 12 minutes, one wheat will be added to the field (for a level 5 building it will be 5 corn units per 12 minutes). It does not refill empty fields and does not revive collapsed fields. It does not require any building licenses and is limited at buildings during this Halloween Event.
Grimm Reaper General
General with the same functions as the Master General. Regenerates 50% faster (2 hours) and travels 50% faster (15 minutes). Limited to one General per player.
New decorations available at the cost of pumpkins
Tomb
Collapsed Wall (North and West)
Ruin
Zombie (buff)
The production of a production building is quadrupled for 12 hours.
Mr. Myers (buff)
The recruitment rate (unit production) is quadrupled for 1 hour.
Frank and Stein
Refills your marble at your marble mason by 1000 units.
Pumpkins / A Basket Full of Pumpkins
Adds 40 or 125 pumpkins.
The placement of the various categories in the shop has been rearranged
(2) New Buffs in the Provision House
Darkness
Can be produced for 5 pumpkins.
Can only be used on production buildings belonging to players on your friends list. Production buildings include pumpkin cemeteries and wells (no wheat fields, barracks, provision house, residence, garrison).
Production of targeted building will be STOPPED for 2 hours.
The buff will be displayed through a graphic effect and distinguishes itself considerably from other (known) buffs.
Light
Can be produced for 5 pumpkins.
Can only be used on your own productions buildings that are affected by the 'Darkness' buff. The 'Darkness' buff will disappear and production will be tripled for 1 hour.
You can always use this 'dispel buff' if you have the person in your list and you can visit them.
You cannot use this 'dispel buff' on buildings that are already buffed.
When you use our scary new buffs, you will hear an evil laugh. Besides that, we have a different background music that fits the Halloween theme (which of course can be disabled).
(3) Bug Fixes
When you are trading over the chat, the avatar icon of the trade partner is now shown.
10/13 12:00 am PST
- Database Bug Fixes
- Deleted old bin logs
- Oktoberfest Event Done
- Server back online at 6 am PST
10/6 12:00 am PST
Daily Login Bonus (Level 5 and above)
- For each day that you log in to the game, you receive a 'Bonus'.
- This bonus gets bigger as the number of consecutive days that you log in increases. It is based off level and can consists of resources such as swords, settlers, buffs, exotic fruits etc.
- If you log in 7 days in a row, you will receive 45 gems on the 7th day. If you miss one day, it starts over from the beginning.
Hotkeys! As requested by the community, we implemented hotkeys for the buildings that are used most often, as well as some tweaks to improve the game experience:
- With W, A, S and D or the arrow keys you can scroll
- The numbers on the numpad let you jump to the sectors
- with H you can jump to your city hall
- with P you can jump to your Provision House
- with B you can jump to your Barracks
- Empty wells and wheat fields have new Graphics
- Visitors’ avatars are only shown 15 seconds after their visit
Bugfixes:- Guild chat starts normally now
- New Quests should no longer open twice
- In co-op adventures, the names of the friends are shown over the garrisons
- Visitors are no longer shown indefinitely
Known bugs:- The building license is not correctly displayed when you had visitors and then log in again
- The avatar icon is missing when trading via chat
9/29 12:00 am PST
- Database Bug Fixes
- Deleted old bin logs
- Server back online at 6 am PST
- Deployment (Oktoberfest)
- Adventure Compensation (Level 26+)
- Founders Gift for all Closed Beta participants
Fixed bugs:
Adventure Bugs
Global Chat Bug
9/22 12:00 am PST
New Features
- Players level 16 and under will now see a Tutorial Icon
- Adventures are now in their own tab in the Star Menu
Bugfixes- You will no longer experience ‘Lost’ generals during Adventures.
- The tooltip for your free settlers overview in the upper bar will now show up when the cheese sandwich or love potion is being used
- Fixed a bug where Adventures were sometimes not being deleted from the friendslist
- While he still has troops alive, a General will no longer be wounded
- Fixed a bug where missing resources for the basic buildings were not shown
- Fixed various textual corrections
- New Tooltips (for example army overview in the starmenu)
9/14 10:00 pm PST
- Database Bug Fixes
- Deleted old bin logs
- Server back online at 6 am PST
9/8 1:30 am PST
- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5 am PST
9/1 12:30 am PST- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5 am PST
8/25 12:00 am PST- New Logo in the loading screen
- New Banner in the Shop
- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5 am PST
8/17 12:00 am PST- 403 Error Fixed!
- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5 am PST
8/9 12:00 am PST- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5 am PST
8/2 12:00 am PST
Game Changes- The provision house now produces stacks of goods/buffs. The slider defines how large the stack should be. The prices remain unchanged.
- Buff stacks produced in the provision house can now be applied until the stack is depleted. The stack size is displayed on the mouse cursor during buffing.
- Changed the loot tables of adventures. You now find more granite and tropical wood. The more advanced resources have been moved to medium and rare adventures.
- Community Request: Due to your feedback, we set the trade cooldown to 10 minutes.
- Community Request: Due to your feedback, we introduced 2 new buildings: medium wheatfield and deep well, which now contain 400 wheat and 1500 water respectively. You can find them in the build menu.
- Battle reports from adventures are now labeled as such
- Battle reports where the general was misled to another bandit camp are now labeled as such
Shop Changes- The artisan well and the packed wheatfield now have new graphics to distinguish them from the other 2 versions.
- The love potion now lasts 12 hours and doubles the population growth rate.
- The improved drill plan now lasts 12 hours and halves recruitment time.
- The refill of the iron diviner now has 750 content while keeping the price
- Three new adventures are available in the shop: The Nords, the Dark Priests, and Stealing from the Rich
7/28 12:00 am PST- Database Bug Fixes
- Deleted old bin logs
- Server back online at 2am PST
7/21 1:45 am PST- Database Bug Fixes
- Deleted old bin logs
- Server back online at 5 am PST