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Thread: Enemy Camp Destruction Times

  1. #11
    Mayor EpsilonSilver's Avatar
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    They are 2x faster in all battles.
    Quote Originally Posted by Arcain View Post
    I do know that the fast generals, be it battle hardened or veteran, will clear the archer towers in SFTR twice as fast as regular generals with same troops. Not sure if they are faster in all battles or just the towers. Haven't tested beyond that.

  2. #12
    Settlers Guide Sanii's Avatar
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    Quote Originally Posted by YeOldeMan View Post
    Ok, I'll be more clear too then. Who fricking CARES?
    Lamosos has a valid point. When doing advanced blocks on camps while you're trying to take out the leader/castle/tower whatever, the duration of the leaders etc. is obviously important in relation to the time the block has to last. For example, say it took 1min 30secs the last time you took out a castle, (from entry to castle to finish of destruction bar) and say during replay it showed 4 rnds. Then next time it was run it also said 4 rnds but the total time was different. He's asking why? If same number of rounds it should be the same.

    So obviously, if this is happening and you had a very tight advanced block duration to castle destruction, you might have a problem. Hope this is clear enough.

  3. #13
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    do what we all do..

    find attack to make the most rounds as possible for block...


    then find attack to make camp take down as quick as possible.


    send in ..

    pray ...

    hope it works..

    thats about it... if you want to go into getting it down to the seconds pull out the stop watch and time it...

  4. #14
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    Quote Originally Posted by Jason0627 View Post
    do what we all do..

    find attack to make the most rounds as possible for block...
    But if you pick a block that always wins in the simulation during the minimum-round simulations (always wins in 7 rounds) --- IT BUYS YOU EXTRA TIME -- because of this very topic. Worst case scenario is a win in 7 -- so it goes to colourbar -- and takes what? 1 full round -- 3 rounds?

    (You need this extra "camp-teardown" buffer in at least 2 of the blocks I use regularly)

  5. #15
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    Quote Originally Posted by Sanii View Post
    Lamosos has a valid point. When doing advanced blocks on camps while you're trying to take out the leader/castle/tower whatever, the duration of the leaders etc. is obviously important in relation to the time the block has to last. For example, say it took 1min 30secs the last time you took out a castle, (from entry to castle to finish of destruction bar) and say during replay it showed 4 rnds. Then next time it was run it also said 4 rnds but the total time was different. He's asking why? If same number of rounds it should be the same.

    So obviously, if this is happening and you had a very tight advanced block duration to castle destruction, you might have a problem. Hope this is clear enough.
    If you're timing things by what you see & saying "It took 1 minute 30 seconds" then you're clueless as to how these games work, and are doomed to losing troops & wondering WTF?

    Nothing you see on your screen is meaningful from a timing perspective. What matters is what's happening on the server, and due to server latency and network latency, you cannot rely on what you see. So the whole point of trying to track how long it takes a building to disappear is fundamentally pointless. Yes, it may work 1,000 times in a row. Consider yourself lucky & move on. If BB's servers get bogged down, or if the code's even a little buggy, or if 20 other people on the same network segment as you start downloading a ton of things, or if any other network segment experiences delays in traffic routing, what you see can be the result of things that actually finished on the server some time ago. And that time may be measured in fractions or multiples of full seconds.

    All you can reliably do is follow Jason0627's advice. Maximize your blocks & minimize your attacks. And be prepared for things to go wrong occasionally - 'cause it's the internet, and they do.

  6. #16
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    it's irrelevant for most blocks, only needed for adv blocks against epic buildings... which you really have to test out in the actual game

  7. #17
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    Quote Originally Posted by YeOldeMan View Post
    If you're timing things by what you see & saying "It took 1 minute 30 seconds" then you're clueless as to how these games work, and are doomed to losing troops & wondering WTF?

    Nothing you see on your screen is meaningful from a timing perspective. What matters is what's happening on the server, and due to server latency and network latency, you cannot rely on what you see. So the whole point of trying to track how long it takes a building to disappear is fundamentally pointless. Yes, it may work 1,000 times in a row. Consider yourself lucky & move on. If BB's servers get bogged down, or if the code's even a little buggy, or if 20 other people on the same network segment as you start downloading a ton of things, or if any other network segment experiences delays in traffic routing, what you see can be the result of things that actually finished on the server some time ago. And that time may be measured in fractions or multiples of full seconds.

    All you can reliably do is follow Jason0627's advice. Maximize your blocks & minimize your attacks. And be prepared for things to go wrong occasionally - 'cause it's the internet, and they do.
    In other words, "why bother when things MIGHT go wrong"?
    You know you're gonna die eventually, right?
    Why not just go suck on a 12 gauge right now, instead of leaving it to chance?

  8. #18
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    Quote Originally Posted by OranOran View Post
    it's irrelevant for most blocks, only needed for adv blocks against epic buildings... which you really have to test out in the actual game
    The length of the leader fight is irrelevant?
    D4mn, what else did I miss?

    Yes, the simple blind self testing does appear to be the only option for us at this point.
    But it doesn't mean it has to be.
    Last edited by Lamosos; 09-27-12 at 05:48 pm.

  9. #19
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    Quote Originally Posted by Lamosos View Post
    The length of the leader fight is irrelevant?
    D4mn, what else did I miss?
    It only matters if the leader is a tower / castle / church (all camps are the same) -- all specials seem to be the same, too:

  10. #20
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    Quote Originally Posted by ZBest View Post
    It only matters if the leader is a tower / castle / church (all camps are the same) -- all specials seem to be the same, too:
    Even if the sim could be trusted, which isn't the case, it still tells you that a normal camp could take either 30 or 40 seconds.
    That's hardly the same, isn't it?

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