If the blocked camp is a regular camp and the leader is a regular camp -- you can buy yourself an extra half a teardown time (which is kinda unpredictable, but available) by using the worst-case (minimum rounds) as being all victories / no defeats (I've built 3 blocks that I know to invade/rely on this buffer)
If the blocked camp is a regular -- and the leader is a tower / castle / church -- you have to account for the extra 7-9 rounds for teardown (3.5-4.5 rounds using a fast gen).
It only really applies to blocking the DP church, the Traitors castle, the BK tower/castle and the Old Friends Tower. I'm not sure any of them are worth the effort/risk (although I've been itching to try the Traitors castle once I get cannons)



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