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Thread: Enemy Camp Destruction Times

  1. #61
    Soldier Asipak's Avatar
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    Hmm, no, I have no idea. Perhaps it was a lag. I really like to see a recording of the time. In general, without lags, the visualization of the time in the game is very exact.

    I'm not sure about the hit points of this building. Maybe it's only 250 HP. Extract of the game settings file:

    Code:
    <Building name="tent_traitors_leader" hitPoints="250" constructWithoutSettler="true" maxUnits="25" isWarehouse="true" >
    				<BuildingUpgradeBonuses></BuildingUpgradeBonuses>
    				<Blocks>
    					<Block x="0" y="0" blockingType="1"/>
    					<Block x="0" y="-1" blockingType="2"/>
    					<Block x="0.5" y="-0.5" blockingType="2"/>
    					<Block x="1" y="0" blockingType="2"/>
    					<Block x="-0.5" y="-0.5" blockingType="2"/>
    					<Block x="0.5" y="0.5" blockingType="2"/>
    					<Block x="-1" y="0" blockingType="2"/>
    					<Block x="-0.5" y="0.5" blockingType="2"/>
    					<Block x="0" y="1" blockingType="2"/>
    				</Blocks>
    			</Building>
    
    [...]
    
    <Building name="Castle" hitPoints="2000">
    				<Costs>
    					<Cost name="Marble" count="150"/>
    					<Cost name="RealPlank" count="150"/>
    				</Costs>
    				<Blocks>
    					<Block y="1.5" x="0.5" blockingType="1"/>
    					<Block y="1" x="1" blockingType="1"/>
    					<Block y="0.5" x="0.5" blockingType="1"/>
    					<Block y="0" x="0" blockingType="1"/>
    					<Block y="0.5" x="-0.5" blockingType="1"/>
    					<Block y="1" x="-1" blockingType="1"/>
    					<Block y="1.5" x="-0.5" blockingType="1"/>
    					<Block y="1" x="0" blockingType="1"/>
    					<Block y="2" x="0" blockingType="1"/>
    					<Block y="2.5" x="0.5" blockingType="2"/>
    					<Block y="2.5" x="-0.5" blockingType="2"/>
    					<Block y="3" x="0" blockingType="2"/>
    					<Block y="2" x="-1" blockingType="2"/>
    					<Block y="1.5" x="-1.5" blockingType="2"/>
    					<Block y="1" x="-2" blockingType="2"/>
    					<Block y="0.5" x="-1.5" blockingType="2"/>
    					<Block y="0" x="-1" blockingType="2"/>
    					<Block y="-0.5" x="-0.5" blockingType="2"/>
    					<Block y="-1" x="0" blockingType="2"/>
    					<Block y="-0.5" x="0.5" blockingType="2"/>
    					<Block y="0" x="1" blockingType="2"/>
    					<Block y="0.5" x="1.5" blockingType="2"/>
    					<Block y="1" x="2" blockingType="2"/>
    					<Block y="1.5" x="1.5" blockingType="2"/>
    					<Block y="2" x="1" blockingType="2"/>
    				</Blocks>
    			</Building>
    I'm not sure if the building named „Castle“ is the white castle. As the resource names are:
    Code:
    <ResourceDefinition id="0" name="Population" MaxLimit="50">
    			<!-- 2.77e-4 is 1 Settler in 1 hour 1/3600 -->
    			<Creation CreationId="0" type="CreatedAlways" CreationTime="900"/>
    			<ExpandMaxLimit ByBuilding="SimpleResidence" Amount="10"/>
    			<ExpandMaxLimit ByBuilding="NobleResidence" Amount="30"/>
    			<ExpandMaxLimit ByBuilding="tent_traitors_leader_Deco" Amount="50"/>             
    			<ExpandMaxLimit ByBuilding="WitchTower_Deco" Amount="100"/>
    			<ExpandMaxLimit ByBuilding="Dark_Castle_01_Deco" Amount="100"/>
    		</ResourceDefinition>
    , it could be possible that the white castle is „tent_traitors_leader“. And this building only has got 250 HP.

    It would be great if you can do some more attacks on this building to check out its real hit points.

    I'll add a hint to this building in the simulator that the values aren't confirmed.

    Regards

    [edit]

    Hmm, yes, I think it's only 250 Hp.

    Code:
    <Building name="tent_traitors_leader" hitPoints="250" constructWithoutSettler="true" maxUnits="25" isWarehouse="true" >
    				<BuildingUpgradeBonuses></BuildingUpgradeBonuses>
    				<Blocks>
    					<Block x="0" y="0" blockingType="1"/>
    					<Block x="0" y="-1" blockingType="2"/>
    					<Block x="0.5" y="-0.5" blockingType="2"/>
    					<Block x="1" y="0" blockingType="2"/>
    					<Block x="-0.5" y="-0.5" blockingType="2"/>
    					<Block x="0.5" y="0.5" blockingType="2"/>
    					<Block x="-1" y="0" blockingType="2"/>
    					<Block x="-0.5" y="0.5" blockingType="2"/>
    					<Block x="0" y="1" blockingType="2"/>
    				</Blocks>
    			</Building>
    			<Building name="tent_traitors_leader_Deco" hitPoints="250" constructionDuration="90" subType="Deco" >
    				<BuildingUpgradeBonuses>
    					<Buff level="0" tradable="false" buffType="Upgrade" />
    					<Buff level="1" tradable="false" buffType="Upgrade" />
    				</BuildingUpgradeBonuses>
    				<Blocks>
    					<Block x="0" y="0" blockingType="1"/>
    					<Block x="0" y="-1" blockingType="2"/>
    					<Block x="0.5" y="-0.5" blockingType="2"/>
    					<Block x="1" y="0" blockingType="2"/>
    					<Block x="-0.5" y="-0.5" blockingType="2"/>
    					<Block x="0.5" y="0.5" blockingType="2"/>
    					<Block x="-1" y="0" blockingType="2"/>
    					<Block x="-0.5" y="0.5" blockingType="2"/>
    					<Block x="0" y="1" blockingType="2"/>
    				</Blocks>
    			</Building>
    I'll change it in the simulator. Thanks for this hint.

  2. #62
    Settlers Guide Sanii's Avatar
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    Hey Asipak,

    Last couple of days, that skull that you click to get to the camp combos and such has disappeared, anything happen to the ref image file?

    Also, just like to point out, in your map popup, in the upper right section you have a camp showing as 120nomads and 80 composite bow but i believe it's 120 nomads and 80 Lance Riders, since those types and numbers are put into the ride side for sims, someone who isn't double checking or paying attention may mess up a bit.

  3. #63
    Soldier Asipak's Avatar
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    Hey Asipak,

    Last couple of days, that skull that you click to get to the camp combos and such has disappeared, anything happen to the ref image file?
    It should be a cache problem. Please delete your browser cache or press [F5].

    Also, just like to point out, in your map popup, in the upper right section you have a camp showing as 120nomads and 80 composite bow but i believe it's 120 nomads and 80 Lance Riders, since those types and numbers are put into the ride side for sims, someone who isn't double checking or paying attention may mess up a bit.
    I'll check it.

  4. #64
    Settlers Guide Sanii's Avatar
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    Quote Originally Posted by Asipak View Post
    It should be a cache problem. Please delete your browser cache or press [F5].

    I'll check it.
    Thanks Asipak - Yep clearing browser cache brought it back ok.

  5. #65
    Settlers Guide Sanii's Avatar
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    Hi Asipak,

    Thought I'd link the following issue here.

    I was examining the difference in the destruction of the middle witch tower in RB with an xbow combination and a cannon combination. According to the sim, the combination of 40R 120B 1LB 1XB 88K shows a one round battle with total destruction from battle start as:

    Witch tower 4-5 80-100 40-50 100-120 50-60 10000

    and indeed it turned out to be 50 seconds from start to finish.

    I then ran the same battle against the same tower with an xbow combination of 38R 1M 1S 120B 1LB 89XB and it also was a one round battle (as I verified from the Battle Report replay) where the sim showed:

    Witch tower 5-6 100-120 50-60 120-140 60-70 10000

    However the actual total destruction time that took place was 80 seconds instead of the 60-70 secs expected (as you can see in the below video capture), so I"m wondering what is happening here in terms of it taking an apparent 10secs or extra round for the xbow version. Any ideas?

    I'm providing links to video capture of both the cannon and the xbow battles. By the way, the last attacking general is the Vet hitting the tower, with the tower battle starting around the 2:18 mark for the xbow video.

    Cannon Video Link: youtube.com/watch?v=CYMWW_-QsaM

    Xbow Video Link: youtube.com/watch?v=EI7jIQXyqvw

    Thanks for your thoughts in advance.

  6. #66
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    Quote Originally Posted by barenski View Post
    so if i had all xbow and just 1 cannon, will i still benefit?
    Short answer: yes.
    Long answer: read the thread, it's all been explained.

  7. #67
    Soldier Asipak's Avatar
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    Hmm. That's strange. I've repeated the battle against the building another 10000 times, but there is not a 7th round.

    You're right, the battle against the tower takes 70s but I have no idea why. Perhaps it's because of some dead unit types. But I have a video to proof that also the dead types have to take part of the battle:

    Simulation

    Video: http://www.youtube.com/watch?v=TMGjh...layer_embedded

    Time: 50s

    If I simulate a battle with cannoneers only, the battle takes 6-7 rounds.

    Strange. Do you guys have an idea?

    Regards

    [edit]

    Calculation (estimated; well below the average):
    Code:
    HP   |  G     R      M    S    B    LB   A
    2000 / (120 + 22.5 + 30 + 30 + 30 + 45 + 67.5) = 5.797 (6 rounds)
    This would be the case, if the hit percentage of the units was 50%. We all know, it's much better, so the calculation isn't wrong. There must be another reason.

  8. #68
    Settlers Guide Sanii's Avatar
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    Quote Originally Posted by Asipak View Post
    Hmm. That's strange. I've repeated the battle against the building another 10000 times, but there is not a 7th round.

    You're right, the battle against the tower takes 70s but I have no idea why. Perhaps it's because of some dead unit types. But I have a video to proof that also the dead types have to take part of the battle:

    Simulation

    Video: http://www.youtube.com/watch?v=TMGjh...layer_embedded

    Time: 50s

    If I simulate a battle with cannoneers only, the battle takes 6-7 rounds.

    Strange. Do you guys have an idea?

    Regards

    [edit]

    Calculation (estimated; well below the average):
    Code:
    HP   |  G     R      M    S    B    LB   A
    2000 / (120 + 22.5 + 30 + 30 + 30 + 45 + 67.5) = 5.797 (6 rounds)
    This would be the case, if the hit percentage of the units was 50%. We all know, it's much better, so the calculation isn't wrong. There must be another reason.
    I know there has to be a reason in there somewhere. I think that 40 you have above is 45 for median btw but that would bring the 50% average rnds only down to 5.79 (6 rnds) still.

    If all minimums hit which i know is not realistic then it would be 2000/270 = 7.407 rnds destruction (8rnds) worst case. But as you mentioned above in 10,000 iterations you never saw even 7 rnds.

    I did run this combo on the left tower 143R 1M 1S 103E 1B 1LB (2 Rnds + 6-7 Rnds (destruction) = 80-90 Seconds) and it did come out to a total of 80secs for completion so that matches your sim.

    The only diff I see between this and the other combo is that in this i had elites and no xbow, in the other combo i had xbow and no elites, and plus the fact that the left tower was 2 rnds whereas the middle battle was 1 rnd.

    I'm baffled at the moment but just for clarity I am providing the below link which is the Battle Report replay from the attack on the middle tower again, showing indeed 1 round which does mean that somehow somewhere the destruction part is 70 secs or 7 rnds since the total verified length was 80secs.

    youtube.com/watch?v=rJZphH2NqhY

  9. #69
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    Quote Originally Posted by Asipak View Post
    If I simulate a battle with cannoneers only, the battle takes 6-7 rounds.

    Strange. Do you guys have an idea?
    Hey, you know what could help?
    Giving us the exact code used to calculate it.
    Just an idea

  10. #70
    Settlers Guide Sanii's Avatar
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    Asipak,

    Yes we, (Lesson, Phenix0cs and I) have been researching it and I believe Lesson has come up with proof and explanations for the difference(s) seen. We'll be posting soon, so stay tuned.

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