Hmm, no, I have no idea. Perhaps it was a lag. I really like to see a recording of the time. In general, without lags, the visualization of the time in the game is very exact.
I'm not sure about the hit points of this building. Maybe it's only 250 HP. Extract of the game settings file:
I'm not sure if the building named „Castle“ is the white castle. As the resource names are:Code:<Building name="tent_traitors_leader" hitPoints="250" constructWithoutSettler="true" maxUnits="25" isWarehouse="true" > <BuildingUpgradeBonuses></BuildingUpgradeBonuses> <Blocks> <Block x="0" y="0" blockingType="1"/> <Block x="0" y="-1" blockingType="2"/> <Block x="0.5" y="-0.5" blockingType="2"/> <Block x="1" y="0" blockingType="2"/> <Block x="-0.5" y="-0.5" blockingType="2"/> <Block x="0.5" y="0.5" blockingType="2"/> <Block x="-1" y="0" blockingType="2"/> <Block x="-0.5" y="0.5" blockingType="2"/> <Block x="0" y="1" blockingType="2"/> </Blocks> </Building> [...] <Building name="Castle" hitPoints="2000"> <Costs> <Cost name="Marble" count="150"/> <Cost name="RealPlank" count="150"/> </Costs> <Blocks> <Block y="1.5" x="0.5" blockingType="1"/> <Block y="1" x="1" blockingType="1"/> <Block y="0.5" x="0.5" blockingType="1"/> <Block y="0" x="0" blockingType="1"/> <Block y="0.5" x="-0.5" blockingType="1"/> <Block y="1" x="-1" blockingType="1"/> <Block y="1.5" x="-0.5" blockingType="1"/> <Block y="1" x="0" blockingType="1"/> <Block y="2" x="0" blockingType="1"/> <Block y="2.5" x="0.5" blockingType="2"/> <Block y="2.5" x="-0.5" blockingType="2"/> <Block y="3" x="0" blockingType="2"/> <Block y="2" x="-1" blockingType="2"/> <Block y="1.5" x="-1.5" blockingType="2"/> <Block y="1" x="-2" blockingType="2"/> <Block y="0.5" x="-1.5" blockingType="2"/> <Block y="0" x="-1" blockingType="2"/> <Block y="-0.5" x="-0.5" blockingType="2"/> <Block y="-1" x="0" blockingType="2"/> <Block y="-0.5" x="0.5" blockingType="2"/> <Block y="0" x="1" blockingType="2"/> <Block y="0.5" x="1.5" blockingType="2"/> <Block y="1" x="2" blockingType="2"/> <Block y="1.5" x="1.5" blockingType="2"/> <Block y="2" x="1" blockingType="2"/> </Blocks> </Building>, it could be possible that the white castle is „tent_traitors_leader“. And this building only has got 250 HP.Code:<ResourceDefinition id="0" name="Population" MaxLimit="50"> <!-- 2.77e-4 is 1 Settler in 1 hour 1/3600 --> <Creation CreationId="0" type="CreatedAlways" CreationTime="900"/> <ExpandMaxLimit ByBuilding="SimpleResidence" Amount="10"/> <ExpandMaxLimit ByBuilding="NobleResidence" Amount="30"/> <ExpandMaxLimit ByBuilding="tent_traitors_leader_Deco" Amount="50"/> <ExpandMaxLimit ByBuilding="WitchTower_Deco" Amount="100"/> <ExpandMaxLimit ByBuilding="Dark_Castle_01_Deco" Amount="100"/> </ResourceDefinition>
It would be great if you can do some more attacks on this building to check out its real hit points.
I'll add a hint to this building in the simulator that the values aren't confirmed.
Regards
[edit]
Hmm, yes, I think it's only 250 Hp.
I'll change it in the simulator. Thanks for this hint.Code:<Building name="tent_traitors_leader" hitPoints="250" constructWithoutSettler="true" maxUnits="25" isWarehouse="true" > <BuildingUpgradeBonuses></BuildingUpgradeBonuses> <Blocks> <Block x="0" y="0" blockingType="1"/> <Block x="0" y="-1" blockingType="2"/> <Block x="0.5" y="-0.5" blockingType="2"/> <Block x="1" y="0" blockingType="2"/> <Block x="-0.5" y="-0.5" blockingType="2"/> <Block x="0.5" y="0.5" blockingType="2"/> <Block x="-1" y="0" blockingType="2"/> <Block x="-0.5" y="0.5" blockingType="2"/> <Block x="0" y="1" blockingType="2"/> </Blocks> </Building> <Building name="tent_traitors_leader_Deco" hitPoints="250" constructionDuration="90" subType="Deco" > <BuildingUpgradeBonuses> <Buff level="0" tradable="false" buffType="Upgrade" /> <Buff level="1" tradable="false" buffType="Upgrade" /> </BuildingUpgradeBonuses> <Blocks> <Block x="0" y="0" blockingType="1"/> <Block x="0" y="-1" blockingType="2"/> <Block x="0.5" y="-0.5" blockingType="2"/> <Block x="1" y="0" blockingType="2"/> <Block x="-0.5" y="-0.5" blockingType="2"/> <Block x="0.5" y="0.5" blockingType="2"/> <Block x="-1" y="0" blockingType="2"/> <Block x="-0.5" y="0.5" blockingType="2"/> <Block x="0" y="1" blockingType="2"/> </Blocks> </Building>


Web-based battle simulator
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