Asipak,
Sanii, Phenix0cs and I have been compiling some data over the last couple days and I think we can now safely say that we have found the issue.
The issue is that within the game itself, Dead units are not participating in the Destruction time. Only unit types with a surviving member at the end of the last round get to participate in Destruction portion of the fight. It would make sense that the dev’s would attempt to echo a scenario that takes place in real life such as this.
I too had been under the belief that dead units would participate, so either something had changed semi- recently or we did not as thoroughly test that assumption in the past.
The best example we have of this is in this battle depicted in Sanii’s example here: Video
In this example, every unit type is represented (114r 1m 1s 129e 1c 1b 1lb 1x 1k), so according to the simulation, we have an expected Destruction time of 3-4 Rounds. However, every unit type except for the Elites are Dead before the end of the final round, and so we have a Destruction time of 13 rounds, (which matches your sim of 13-14 rounds if it is configured for only the Elite type), rather than the prior much shorter estimate that utilized all the original troop types for destruction.
We ran many different trials with different combinations, (we have them all in a spreadsheet), not just this one, where we varied it so that we had units dying in different rounds You’ll notice in the example above, the Cannon, which would cause the biggest difference in destruction time, didn’t die until the 2nd (last) round (see replay of battle at end of video), yet he still did not get to participate in the camp destruction.
I rewatched your Proof video in post #67. You don’t show the units alive after the battle is over, so perhaps an Elite or even a Recruit + Elite was also still alive at the end of the battle? When I ran a simulator on the configuration you used, I only saw losing both elites about 7% of the time.
Interested in your thoughts, and if you have a chance to verify with your own trials. Please contact us at your earliest convenience!
Best Regards,
Lesson, Sanii and Phenix0cs
P.S. From Sanii - Personally, I am convince based upon the results that the game itself does imitate real life action whether it was added later by dev’s or not. I believe if you reflect this “dead units tell no tales nor destroy buildings” concept, your simulator will be even more utilized by people as the best and as we spread the tale.


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Web-based battle simulator