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Thread: Enemy Camp Destruction Times

  1. #71
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    Asipak,

    Sanii, Phenix0cs and I have been compiling some data over the last couple days and I think we can now safely say that we have found the issue.

    The issue is that within the game itself, Dead units are not participating in the Destruction time. Only unit types with a surviving member at the end of the last round get to participate in Destruction portion of the fight. It would make sense that the dev’s would attempt to echo a scenario that takes place in real life such as this.

    I too had been under the belief that dead units would participate, so either something had changed semi- recently or we did not as thoroughly test that assumption in the past.

    The best example we have of this is in this battle depicted in Sanii’s example here: Video

    In this example, every unit type is represented (114r 1m 1s 129e 1c 1b 1lb 1x 1k), so according to the simulation, we have an expected Destruction time of 3-4 Rounds. However, every unit type except for the Elites are Dead before the end of the final round, and so we have a Destruction time of 13 rounds, (which matches your sim of 13-14 rounds if it is configured for only the Elite type), rather than the prior much shorter estimate that utilized all the original troop types for destruction.

    We ran many different trials with different combinations, (we have them all in a spreadsheet), not just this one, where we varied it so that we had units dying in different rounds You’ll notice in the example above, the Cannon, which would cause the biggest difference in destruction time, didn’t die until the 2nd (last) round (see replay of battle at end of video), yet he still did not get to participate in the camp destruction.

    I rewatched your Proof video in post #67. You don’t show the units alive after the battle is over, so perhaps an Elite or even a Recruit + Elite was also still alive at the end of the battle? When I ran a simulator on the configuration you used, I only saw losing both elites about 7% of the time.

    Interested in your thoughts, and if you have a chance to verify with your own trials. Please contact us at your earliest convenience!

    Best Regards,

    Lesson, Sanii and Phenix0cs

    P.S. From Sanii - Personally, I am convince based upon the results that the game itself does imitate real life action whether it was added later by dev’s or not. I believe if you reflect this “dead units tell no tales nor destroy buildings” concept, your simulator will be even more utilized by people as the best and as we spread the tale.

  2. #72
    Settlers Guide Sanii's Avatar
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    Quote Originally Posted by Lesson View Post
    Asipak,

    Sanii, Phenix0cs and I have been compiling some data over the last couple days and I think we can now safely say that we have found the issue.

    The issue is that within the game itself, Dead units are not participating in the Destruction time. Only unit types with a surviving member at the end of the last round get to participate in Destruction portion of the fight. It would make sense that the dev’s would attempt to echo a scenario that takes place in real life such as this.

    I too had been under the belief that dead units would participate, so either something had changed semi- recently or we did not as thoroughly test that assumption in the past.

    The best example we have of this is in this battle depicted in Sanii’s example here: Video

    In this example, every unit type is represented (114r 1m 1s 129e 1c 1b 1lb 1x 1k), so according to the simulation, we have an expected Destruction time of 3-4 Rounds. However, every unit type except for the Elites are Dead before the end of the final round, and so we have a Destruction time of 13 rounds, (which matches your sim of 13-14 rounds if it is configured for only the Elite type), rather than the prior much shorter estimate that utilized all the original troop types for destruction.

    We ran many different trials with different combinations, (we have them all in a spreadsheet), not just this one, where we varied it so that we had units dying in different rounds You’ll notice in the example above, the Cannon, which would cause the biggest difference in destruction time, didn’t die until the 2nd (last) round (see replay of battle at end of video), yet he still did not get to participate in the camp destruction.

    I rewatched your Proof video in post #67. You don’t show the units alive after the battle is over, so perhaps an Elite or even a Recruit + Elite was also still alive at the end of the battle? When I ran a simulator on the configuration you used, I only saw losing both elites about 7% of the time.

    Interested in your thoughts, and if you have a chance to verify with your own trials. Please contact us at your earliest convenience!

    Best Regards,

    Lesson, Sanii and Phenix0cs

    P.S. From Sanii - Personally, I am convince based upon the results that the game itself does imitate real life action whether it was added later by dev’s or not. I believe if you reflect this “dead units tell no tales nor destroy buildings” concept, your simulator will be even more utilized by people as the best and as we spread the tale.
    Asipak: Look forward to hearing from you

  3. #73
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    Man, calculating it was already a bitсh before...
    Gj figuring it out guys.

  4. #74
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    Hi!

    Thanks for your great work. I changed the settings of the calculation. Only unit types that are alive after the battle take part of the fight against the building.

    This really makes more sense, perhaps BB discovered this „bug“ and fixed it. Do all your collected data match now to the results of the simulator?

    I rewatched your Proof video in post #67. You don’t show the units alive after the battle is over, so perhaps an Elite or even a Recruit + Elite was also still alive at the end of the battle? When I ran a simulator on the configuration you used, I only saw losing both elites about 7% of the time.
    I don't see any elite soldier alive after this simulation. They always die: Simulation. The simulator now predicts a fight against the building about 6-7 rounds, but the video shows only 5. The only reason for this might be a fix of BB.

    Regards

  5. #75
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    Ok, something is still wrong.
    Look at this simulation.
    Keep refreshing and checking the "fat" building destruction times.
    Sometimes it goes 7-8 rounds, and sometimes 8-9.
    Are you positive it really does 10,000 simulations?

  6. #76
    Settlers Guide Sanii's Avatar
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    Quote Originally Posted by Lamosos View Post
    Ok, something is still wrong.
    Look at this simulation.
    Keep refreshing and checking the "fat" building destruction times.
    Sometimes it goes 7-8 rounds, and sometimes 8-9.
    Are you positive it really does 10,000 simulations?
    Asipak, would it be beneficial to perhaps add at the top of the destruction times window, the surviving troop types to help out with this at this time?

  7. #77
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    Quote Originally Posted by Asipak View Post
    Hi!


    I don't see any elite soldier alive after this simulation. They always die: Simulation. The simulator now predicts a fight against the building about 6-7 rounds, but the video shows only 5. The only reason for this might be a fix of BB.

    Regards
    You are also losing a ton of Cannons, since you are looking at the config for the middle tower. The video is of the First (Left) tower. Try this Simulaton.

  8. #78
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    Quote Originally Posted by Lamosos View Post
    Ok, something is still wrong.
    Look at this simulation.
    Keep refreshing and checking the "fat" building destruction times.
    Sometimes it goes 7-8 rounds, and sometimes 8-9.
    Are you positive it really does 10,000 simulations?
    Since the surviving troops are going to be variable (most of the time) he is going to have to run a couple variations of the building destruction times to get the proper range. Probably a set of 10000 based on the surviving troops win minimal losses, and another based on surviving troops with Maximum losses (that was still a win).

    He might currently be running only the results from the last battle sim.

    Just speculating.

  9. #79
    Soldier Asipak's Avatar
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    You are also losing a ton of Cannons, since you are looking at the config for the middle tower. The video is of the First (Left) tower.
    Hmm, I'm not sure if that's right because in the video he's attacking middle tower, isn't he?

    Quote Originally Posted by Lesson View Post
    He might currently be running only the results from the last battle sim.
    That's the point. I think I have to save some more details for each battle for being able to get the proper range.

    Asipak, would it be beneficial to perhaps add at the top of the destruction times window, the surviving troop types to help out with this at this time?
    Yes, I can do that, but that won't solve the problem.

    Probably a set of 10000 based on the surviving troops win minimal losses, and another based on surviving troops with Maximum losses (that was still a win).
    Good idea, that should be enough.

  10. #80
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    Quote Originally Posted by Lamosos View Post
    In other words, "why bother when things MIGHT go wrong"?
    You know you're gonna die eventually, right?
    Why not just go suck on a 12 gauge right now, instead of leaving it to chance?

    rofl
    Quote Originally Posted by epsilonsilver:

    you're an idiot.

    Edit: Just to clarify....it's the title of your post that makes you an idiot.

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