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Thread: Enemy Camp Destruction Times

  1. #81
    Soldier Asipak's Avatar
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    I thinks it's fixed now. This simulation
    Look at this simulation.
    predicts now 7-12 rounds.

    If you still find mistakes, please tell me.

    Regards

    [edit]

    Had to replace the new files with some old ones because of performance problems. I'll check if the update was the reason for it.

    [edit] Unfortunately, it was the reason. I have to figure out my mistake first. This will take some time.

  2. #82
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    why are you adding long bow is it faster tower destruction

  3. #83
    Settlers Guide Sanii's Avatar
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    thanks for working on this issue Asipak.

  4. #84
    Settlers Guide Sanii's Avatar
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    Quote Originally Posted by barenski View Post
    why are you adding long bow is it faster tower destruction
    I think it's just for testing purposes.

  5. #85
    Settlers Guide Sanii's Avatar
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    Quote Originally Posted by Asipak View Post
    Hmm, I'm not sure if that's right because in the video he's attacking middle tower, isn't he?


    That's the point. I think I have to save some more details for each battle for being able to get the proper range.

    Yes, I can do that, but that won't solve the problem.

    Good idea, that should be enough.
    Regarding my comment on displaying surviving troops, i just meant it to be like the graph for battle rounds. Perhaps a little complex for the graph but it'd be nice to show surviving troop types over the 10k reps, a min / max or something just to have handy at the same time as destruction round info. I realize it wouldn't solve the current issue

  6. #86
    Soldier Asipak's Avatar
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    why are you adding long bow is it faster tower destruction
    Hmm, what do you mean?

    I think I fixed it now. I'm not sure about the reason that causes the performance problems because I just called the same function as twice as much as before. I restructured the code that obviously solved the problem.

    Regards

  7. #87
    Settlers Guide Sanii's Avatar
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    Quote Originally Posted by barenski View Post
    sanii had a couple long bow thrown into the mix, i wonder why

    are you workin on this http://settlersonlinesimulator.com/d...us/adventures/

    its my favorite simulator of them all, except theres one with brown back ground that runs over nite and finds solutions, that one is nice oo
    Hi Barenski, regarding the mix, what are you referring to?

  8. #88
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    Quote Originally Posted by Sanii View Post
    Hi Asipak,

    Thought I'd link the following issue here.

    ... 40R 120B 1LB 1XB 88K shows a one round battle with total destruction from battle start as
    ....

    .....

    I then ran the same battle against the same tower with an xbow combination of 38R 1M 1S 120B 1LB 89XB

    ....
    this

  9. #89
    Settlers Guide Sanii's Avatar
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    Quote Originally Posted by barenski View Post
    this
    Oh, that was early in the thread and that's what started the discussion that resulted in the determination that only surviving troop types contribute towards the destruction of a building whereas before, the sim calculated destruction rounds based on the troop types used in the battle but didn't care whether they survived it.

    The only reason i used longbow and other types in the above combos was for testing how the different uses of troop types affect the sim's calculated destruction rounds.

  10. #90
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    Let me reiterate what Sanii said since there seemed to be no response in this regard.
    It would be really nice to have a graph available for the destruction.
    Or at least some other means of checking the probability for each number of rounds.

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