The loot drops on adventures are really starting to skew the balance of the game. Longbows, iron swords, and steel swords (and soon d. swords, xbows, and cannons) are all becoming HEAVILY devalued. It's to the point where nobody is producing them, and it's very hard to find any buyers for the huge stashes out there.
These weapons aren't being used because the investment in training times is too long compared to the small-arms units.
Exploring obvious options:
Increase Demand
1. PvP
2. Reduce barracks training times or increase barracks capacity
3. Donate units to a guild army pool which can be sacrificed for DECENT rewards (fix guild quests)
4. Make adventures harder so they require bigger unit losses (players will choose the path of least resistance, so will likely be less effective)
5. Provision down to small-arms
Decrease Supply
1. Modify adventure loot to reduce heavy-arms drops
2. Modify adventure loot for more small-arms slots
I think we as players would rather increase demand than reduce supply. Provisioning down (longbows to shortbows - steel swords to bronze swords - iron swords to bronze swords) would be the quick-fix. We have scaffold rods / used longbows but we need provisions that go the other way.
I think that the BEST option is to modify the barracks capacity. If the barracks had 3 queues (Intermediate / Advanced / Expert), then you could be training recruits/bows concurrently with longbows/militia/soldiers/cavalry and xbows/elite soldiers/cannons.
Because you would potentially triple your barracks output if you were sacrificing advanced units -- milita / LONGBOWS / cavalry / elite soldiers start to become expendable and replacable. (Demand for steel and titanium shoots up drastically and expert buildings gain value).
Any other opinions out there?


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