Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 29

Thread: Re-balancing Heavy Arms

  1. #11
    Settler Ninjet's Avatar
    Join Date
    Oct 2011
    Location
    Somewhere
    Posts
    170
    and remind me how a loot drop has dropped the price of all of the other resources such as bread market? (now 9-10 Feb 20-25 produciton price 17gc) cuz the 350 bread i get every 5 weeks from a loot drop has completely eliminated the need for me to even make it. look at the whole market r tard. and no steel swords have always been a loosing production chain i give you that one
    They like the dirt that's on my knees, the way I still say please while they'are looking down at me. I am their favorite dam disease.

  2. #12
    Noble
    Join Date
    Mar 2012
    Posts
    495
    World
    Zeus
    Quote Originally Posted by Ninjet View Post
    BIG COIN MAKING GEM USEING ISLANDS HAVE RUINED THE MARKET WHY DOESNT ANYONE SEE THAT LOL.
    [off topic]
    Big coin making islands should be devaluing the currency -- forcing prices up. Your logic is flawed.

    Obtaining the coins through gems instead of marble / hwp / tools has forced the price of those three resources down heavily. It gets to a balance point where the hwp and marble is so cheap, that it erodes the advantage of refilling the gold mines. Most of us are aware of the problems double-buffing is causing to the economy.
    [/off topic]

    The loot, or more precicely, the lack of demand for heavy weapons is forcing weapon prices down. The barracks capacity is the other culprit.

    Blocking on adventures is the primary cause of the increased supply. The developers didn't seem to anticipate the effort that the players would expend increasing troop efficency. But blocking is one of the engaging features of the game, and removing it would be quite catastrophic, especially with the current experience / level requirements.

    The barracks bottleneck has the high-level players with nearly unlimited resources -- and a finite amount of troop production. This finite production causes a surplus of resources (weapons) that can't be utilized. They have capped demand -- which is creating an imbalance with the supply. Supply is capped by a finite amount of copper/iron mines -- but with the added loot we are seeing the supply far exceed demand and plummeting prices.

    Allowing a 3-tier barracks queue both increases demand for advanced weapons, and also modifies the weapon demand cap to something more in line with supply (thus getting us a lot closer to balanced).

  3. #13
    Noble
    Join Date
    Nov 2011
    Posts
    408
    World
    Zeus
    I suggest allowing troops to be hired at the barracks twice as fast if you use twice as many mats. So a recruit takes 10 bronze swords and a minute, or 20 bronze swords and half a minute.

  4. #14
    Settler Ninjet's Avatar
    Join Date
    Oct 2011
    Location
    Somewhere
    Posts
    170
    it only takes me 45 sec per recruit but that is lvl 5 barraks but that would be epic imo
    They like the dirt that's on my knees, the way I still say please while they'are looking down at me. I am their favorite dam disease.

  5. #15
    Settler Ninjet's Avatar
    Join Date
    Oct 2011
    Location
    Somewhere
    Posts
    170
    Quote Originally Posted by ZBest View Post
    [off topic]
    Big coin making islands should be devaluing the currency -- forcing prices up. Your logic is flawed.

    Obtaining the coins through gems instead of marble / hwp / tools has forced the price of those three resources down heavily. It gets to a balance point where the hwp and marble is so cheap, that it erodes the advantage of refilling the gold mines. Most of us are aware of the problems double-buffing is causing to the economy.
    [/off topic]

    The loot, or more precicely, the lack of demand for heavy weapons is forcing weapon prices down. The barracks capacity is the other culprit.

    Blocking on adventures is the primary cause of the increased supply. The developers didn't seem to anticipate the effort that the players would expend increasing troop efficency. But blocking is one of the engaging features of the game, and removing it would be quite catastrophic, especially with the current experience / level requirements.

    The barracks bottleneck has the high-level players with nearly unlimited resources -- and a finite amount of troop production. This finite production causes a surplus of resources (weapons) that can't be utilized. They have capped demand -- which is creating an imbalance with the supply. Supply is capped by a finite amount of copper/iron mines -- but with the added loot we are seeing the supply far exceed demand and plummeting prices.

    Allowing a 3-tier barracks queue both increases demand for advanced weapons, and also modifies the weapon demand cap to something more in line with supply (thus getting us a lot closer to balanced).
    not really some of this is true but a gem using coinage island makes alot of coin they find people who are dumb and will sell lets say coal for 4gc now others have to decreace their prices to compete and pretty soon coal which used to be at 13 gc production is 7 and now is i have seen it for as low as 2 on TT how can you say this is flawed i watched it happen i already had 6 months of play in before you joined and watched the market deteriorate as these big coinage islands became more abundant. started with Emahs2. i used to be one of the dumb ones who helped the economy fall i sold him wheat at 7 production price instead of the 14 that market was. i take my claim in the fall of the market but i stopped that back in december of last year as soon as i figured out what was happening
    They like the dirt that's on my knees, the way I still say please while they'are looking down at me. I am their favorite dam disease.

  6. #16
    Settler Ninjet's Avatar
    Join Date
    Oct 2011
    Location
    Somewhere
    Posts
    170
    as for big weapons they have never been at the value on the TT of what it costs to produce them and never will unless they stop putting them in loot drops and force us to actually make them ourselves
    They like the dirt that's on my knees, the way I still say please while they'are looking down at me. I am their favorite dam disease.

  7. #17
    Noble
    Join Date
    Nov 2011
    Posts
    408
    World
    Zeus
    If it was inflation of gold coins, there'd be more supply of coins than materials, and the price of materials would rise. As it is, more higher-level players no longer NEED materials (anyone over level 40 will overproduce hardwood planks and marble, for example, unless they completely remove their buildings), so they dump them when they max out. I give away HWP and marble in guild for stacks of anything, because I'm too lazy to trade.

  8. #18
    Recruit WhiteGoblin's Avatar
    Join Date
    Aug 2012
    Location
    NorCal
    Posts
    30
    Keep in that mind NEWBIE players have to be able to afford Bronze weapons. Also, militia are NOT use much in adventures anyways! Once u get soldiers they do all the work. Same with ES's. As with Cavalry, they do not usually get killed off as much either. That's why people use up all the rec's they can because iron and stuff is too expsenive in the 20-30 range. Its not only adventures. Its the way the game is played. Also keep in mind that everyone looks at this as a way of profit. If all you wanted is vast profit among building then just build baskets, tools, lumbers, mines. Its all profit on its own isn't it? So your just saying its not enough because demand is lower than it was?

  9. #19
    Settler Ninjet's Avatar
    Join Date
    Oct 2011
    Location
    Somewhere
    Posts
    170
    Quote Originally Posted by bombcar View Post
    If it was inflation of gold coins, there'd be more supply of coins than materials, and the price of materials would rise. As it is, more higher-level players no longer NEED materials (anyone over level 40 will overproduce hardwood planks and marble, for example, unless they completely remove their buildings), so they dump them when they max out. I give away HWP and marble in guild for stacks of anything, because I'm too lazy to trade.
    also a great point hun
    They like the dirt that's on my knees, the way I still say please while they'are looking down at me. I am their favorite dam disease.

  10. #20
    Settler Ninjet's Avatar
    Join Date
    Oct 2011
    Location
    Somewhere
    Posts
    170
    Quote Originally Posted by WhiteGoblin View Post
    Keep in that mind NEWBIE players have to be able to afford Bronze weapons. Also, militia are NOT use much in adventures anyways! Once u get soldiers they do all the work. Same with ES's. As with Cavalry, they do not usually get killed off as much either. That's why people use up all the rec's they can because iron and stuff is too expsenive in the 20-30 range. Its not only adventures. Its the way the game is played. Also keep in mind that everyone looks at this as a way of profit. If all you wanted is vast profit among building then just build baskets, tools, lumbers, mines. Its all profit on its own isn't it? So your just saying its not enough because demand is lower than it was?
    no things dont sell for what they cost to produce. you have to remeber that time in an MMO is also a resource and when you have to sell something at half of what it is worth it makes producing them a waste of time. horses for example are worth23 gc per stack to produce how many times have you seen someone paying that for them in the last 4 months? huh what was that? never!!! oh my the market sucks tools and lumber dont sell for what they are worth either. the only thing that is worth selling is copper ore cuz it is only worth 3gc a stack to produce. it is inflated because of the fact we only get 6 mines lol. it is why they can charge 100 dollars for an endless one
    They like the dirt that's on my knees, the way I still say please while they'are looking down at me. I am their favorite dam disease.

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts