I'm in a big guild (at this time: 100 members) and completing guild quests is a big deal, because of the great number of guildies that have to partecipate (specially if they don't join the game frequently). So I thought it could be a good way of solving this matter, by implementing a feature named "accept/decline guild quest" (when it starts), with a "default deny" after, for example, 3 days without answer. This way, the system knows how many guildies really want to take part in.
a time limit could also be useful. a week to complete is a good period of time, in my opinion. when time is over, even if the target hasn't been reached, the quest ends and a new one is offered to the whole guild. just as it happens with adventures.


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