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Thread: Schools

  1. #11
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    Quote Originally Posted by AThunderBolt View Post
    But what does the school do?

    I bought one and the production time is 2hrs - that isn't faster than normal population replacement! I used a license to increase my population limit and the replacement time didn't change either i.e. it was about 10 mins to the next settler.

    So this just confuses me - I really can't work out what it does, it certainly doesn't cause settlers to be replaced more quickly (not that I can see!).

    Personally silos don't impress me too much - these just save some minimal resources in building a new field periodically - I am starting to think I should just sell my pumpkins for whatever I do find useful (gold or adventures perhaps).

    Is the village school just a waste of pumpkins?
    u can think in this way: in two hours, generally ur population growth is about 12 and u got 13 when u bought a school. it does increased ur population growth!

  2. #12
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    Yes Each school costs 1 License and gives you about a 13% increase in Pop Growth at the Cost of no materials. You will still need Bread-Settlers especially for High level adventures but your bread facilities suppport- Pop Growth, Buff Building, and fish Restocking. I bought a Silo and found that to be a more or less worthless Item ( perhaps in larger numbers it might be helpful. I was Under the impression it automatically replanted wheat fields which it doesn't. So Far with Pumpkin Farming and some surgical Trading I have been able to get the grim reaper General, a silo, and I will have 3 schools before the event is over. 3 Schools give over a 37.5% incease to my Pop Growth. Thats 132 settlers per 24 Hrs + any Bread-settlers I need.

  3. #13
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    schools do not cost a license, they act like any gem bought building, no license requirement. i have 3 already, no licenses subtracted either when bought or after placing on island. they take 10 min to build, but no cost to move them afterwards, so u can bounce them around ur island endlessly whenever needed

  4. #14
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    I stand Corrected they are even better than I thought.

  5. #15
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    Quote Originally Posted by Captain_Sternn View Post
    3 Schools give over a 37.5% incease to my Pop Growth. Thats 132 settlers per 24 Hrs + any Bread-settlers I need.
    Just curious how 3 schools x 12 extra settlers per day = 132 settlers.
    Last edited by BB_meesherbeans; 10-29-12 at 12:28 pm.

  6. #16
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    Quote Originally Posted by Jehosophat View Post
    Just curious how 3 schools x 12 extra settlers per day = 132 settlers.
    Base Mayor house rate is 1 setter every 15 minutes. Or 96 settlers a day. 96+36 = 132.

  7. #17
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    Quote Originally Posted by Lesson View Post
    Base Mayor house rate is 1 setter every 15 minutes. Or 96 settlers a day. 96+36 = 132.
    Ah okay, makes sense now.

  8. #18
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    Looking at it from strictly a land-use perspective.

    A School is 2x3 and provides the equivelent of 25 bread / 2 hrs.

    A lv1 bakery in good position provides 32.7 to 35.3 cycles / 2 hrs.

    If you take the bakery, 2 mills, and 4 farms --- take all 7 to lv 5 --- you get 28 land squares used (not counting silos, wells/watermills, or fields)
    To get the equivelent production, you would need 6.5 schools --- which uses 39 land squares

    But the bakery is buffable, so doubling the production is available, while buffing or upgrading isn't available for the school.

    If it were buffable and upgradable, the school would be awesome like the recycler. But it's become a really low-level, overpriced luxury good like a silo.

  9. #19
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    Quote Originally Posted by ZBest View Post

    A School is 2x3
    I just look at my school and I am pretty sure it is 2x2.

    For lv5 bakery, you need 10 wells, which is 40 land squares. Not only that , you need resident building to support these 17 settlers (1 bakery,2 mill,4 farms,10 wells) which is about 1/3 of the lv3 noble house

    So the unbuffed bread chain will take about 3 times of the area than school. Also it burns about 5 medium wheat fields and 3 deep wells a day, the material cost is about 5~6 gold coins.

    You can reduce the area and maintenance cost using watermill and silo, but the cost to purchase and upgrade it will make the chain much more expensive than school.

  10. #20
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    my calculation is much simpler...3 schools give 36 settlers a day..7 days in a week..so 252 settlers a week. With xbows and a vet general i can run a darkpriests adventure for almost this many settlers. I get a free DP every week with no buffs on bread chain needed; forever!

    sounds worthwhile to me, I can take that bread and make baskets!

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