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Thread: [Ubi Official] Sneak Peek at This Week's Update!

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    Noble meesherbeans01's Avatar
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    [Ubi Official] Sneak Peek at This Week's Update!

    Hello there, everyone! We have a special treat for you today. We have decided that there's just too much awesome in the upcoming game update this week and we want to share it with you a few days early! These changes are planned to deploy during our regularly scheduled maintenance this week.


    HALLOWEEN 2012
    • All quests related to Halloween have been removed
    • The Halloween category in the Shop has been removed
    • Night mode on all home islands has been deactivated
    • The Halloween background music has been changed back to the standard one
    • It's no longer possible to produce a very strong light, sun and darkness buffs in provision house
    • The Halloween loading screen has been switched back to the standard one

    DAILY GUILD QUESTS MODIFICATIONS
    • The new version of daily guild quests is available for all guilds that have more than 10 members
    • A new resource has been added to the game: guild coins
    • You can gather guild coins by completing daily guild quests (sub- and main-tasks)
    • Daily guild quests are split into different groups to match level of the player: 10-18, 19-25, 26-35, 36-45 and 45-50
    • The number of members in a guild will affect which guild quests you receive. The level ranges are: 10-20, 21-35, 36-55 and 56-100 members
    • The amount of guild coins received after finishing a quest(s) depends on player level and guild size
    • You can spend your guild coins to get new productivity buffs, refill buffs, adventure and a master geologist

    NEW QUESTS
    • 250 interesting quests, including campaigns with special rewards and their own story
    • Side quests which will give you resources
    • Side quests which will give you experience points
    • The tutorial adventure - Bounty Hunter - has been modified
    • New buff: Medipack. It recovers the general instantly (received after one of your generals have been wounded for the first time)

    NEW HELP SYSTEM
    • New help system includes graphical assets: flying reward icons and highlighter interface elements
    • New help windows will explain game features with pictures and detailed descriptions - they will be opened every time you use a feature/function for the first time
    • Added a help window archive where you can find detailed game information

    NEW LEVEL-UP WINDOW
    • New level-up window which shows up each time you level; it also shows you graphical feedback about new abilities
    • With every level you gain some resources

    BUILDINGS: LEVEL REQUIREMENTS CHANGES
    • Mason is available at level 4 (before 3)
    • Tavern is available at level 4 (before 15)
    • Trade office is available at level 12 (before 17)
    • Residence is available at level 15 (before 5)
    • Barracks is available at level 15 (before 12)
    • Bow maker is available at level 17 (before 16)
    • Hardwood cutter, sawmill and forester are available at level 18 (before 17)
    • Marble mason is available at level 19 (before 17)
    • Iron mine and smelter are available at level 20 (before 18)
    • Iron weapon smith is available at level 21 (before 18)
    • Hunter and butcher are available at level 22 (before 21)
    • Stable is available at level 23 (before 20)
    • Coal mine is available at level 23 (before 22)
    • Gold mine, smelter and coinage are available at level 24 (before 23)
    • Longbow maker is available at level 25 (before 22)
    • Steel forge and weapon smith are available at level 27 (before 25)

    UNITS: LEVEL REQUIREMENTS CHANGES
    • Recruits are available at level 15 (before 12)
    • Bowmen are available at level 17 (before 16)
    • Cavalry are available at level 23 (before 20)
    • Longbowmen are available at level 25 (before 22)
    • Soldiers are available at level 27 (before 25)

    PROVISION HOUSE: LEVEL REQUIREMENTS CHANGES
    • Solid Sandwich is available at level 16 (before 8)
    • Aunt Irma's Gift Basket is available at level 22 (before 8)

    ADVENTURE SEARCH MODIFICATIONS
    • Medium search: if the explorer doesn't find an adventure, he will bring 6 map parts
    • Long search: if the explorer doesn't find an adventure, he will bring 9 map parts

    ECONOMY OVERVIEW MODIFICATIONS
    • Production indicators (arrows) have been fixed
    • Correct values are shown when the storage is completely full/empty

    TRADE WINDOW MODIFICATIONS
    • After accepting a trade offer, you are no longer moved to the first page
    • Sorting option has been improved
    • The default amount of goods when creating a trade offer has been changed from maximum to minimum
    • Checkbox next to "Deals player cannot afford" is unchecked by default
    • Thousand separator (comma) has been added.
    • It is now possible to pin and move the trade window
    • Refreshing the history tab has been improved

    CHAT INTERFACE MODIFICATIONS
    • Nicknames and messages are different colors now
    • The color of whispers has been modified
    Last edited by BB_meesherbeans; 11-19-12 at 06:52 am.
    BB_meesherbeans
    Community Manager
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