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Noble
[Ubi Official] Sneak Peek at This Week's Update!
Hello there, everyone! We have a special treat for you today. We have decided that there's just too much awesome in the upcoming game update this week and we want to share it with you a few days early!
These changes are planned to deploy during our regularly scheduled maintenance this week. 
HALLOWEEN 2012
- All quests related to Halloween have been removed
- The Halloween category in the Shop has been removed
- Night mode on all home islands has been deactivated
- The Halloween background music has been changed back to the standard one
- It's no longer possible to produce a very strong light, sun and darkness buffs in provision house
- The Halloween loading screen has been switched back to the standard one
DAILY GUILD QUESTS MODIFICATIONS
- The new version of daily guild quests is available for all guilds that have more than 10 members
- A new resource has been added to the game: guild coins
- You can gather guild coins by completing daily guild quests (sub- and main-tasks)
- Daily guild quests are split into different groups to match level of the player: 10-18, 19-25, 26-35, 36-45 and 45-50
- The number of members in a guild will affect which guild quests you receive. The level ranges are: 10-20, 21-35, 36-55 and 56-100 members
- The amount of guild coins received after finishing a quest(s) depends on player level and guild size
- You can spend your guild coins to get new productivity buffs, refill buffs, adventure and a master geologist
NEW QUESTS
- 250 interesting quests, including campaigns with special rewards and their own story
- Side quests which will give you resources
- Side quests which will give you experience points
- The tutorial adventure - Bounty Hunter - has been modified
- New buff: Medipack. It recovers the general instantly (received after one of your generals have been wounded for the first time)
NEW HELP SYSTEM
- New help system includes graphical assets: flying reward icons and highlighter interface elements
- New help windows will explain game features with pictures and detailed descriptions - they will be opened every time you use a feature/function for the first time
- Added a help window archive where you can find detailed game information
NEW LEVEL-UP WINDOW
- New level-up window which shows up each time you level; it also shows you graphical feedback about new abilities
- With every level you gain some resources
BUILDINGS: LEVEL REQUIREMENTS CHANGES
- Mason is available at level 4 (before 3)
- Tavern is available at level 4 (before 15)
- Trade office is available at level 12 (before 17)
- Residence is available at level 15 (before 5)
- Barracks is available at level 15 (before 12)
- Bow maker is available at level 17 (before 16)
- Hardwood cutter, sawmill and forester are available at level 18 (before 17)
- Marble mason is available at level 19 (before 17)
- Iron mine and smelter are available at level 20 (before 18)
- Iron weapon smith is available at level 21 (before 18)
- Hunter and butcher are available at level 22 (before 21)
- Stable is available at level 23 (before 20)
- Coal mine is available at level 23 (before 22)
- Gold mine, smelter and coinage are available at level 24 (before 23)
- Longbow maker is available at level 25 (before 22)
- Steel forge and weapon smith are available at level 27 (before 25)
UNITS: LEVEL REQUIREMENTS CHANGES
- Recruits are available at level 15 (before 12)
- Bowmen are available at level 17 (before 16)
- Cavalry are available at level 23 (before 20)
- Longbowmen are available at level 25 (before 22)
- Soldiers are available at level 27 (before 25)
PROVISION HOUSE: LEVEL REQUIREMENTS CHANGES
- Solid Sandwich is available at level 16 (before 8)
- Aunt Irma's Gift Basket is available at level 22 (before 8)
ADVENTURE SEARCH MODIFICATIONS
- Medium search: if the explorer doesn't find an adventure, he will bring 6 map parts
- Long search: if the explorer doesn't find an adventure, he will bring 9 map parts
ECONOMY OVERVIEW MODIFICATIONS
- Production indicators (arrows) have been fixed
- Correct values are shown when the storage is completely full/empty
TRADE WINDOW MODIFICATIONS
- After accepting a trade offer, you are no longer moved to the first page
- Sorting option has been improved
- The default amount of goods when creating a trade offer has been changed from maximum to minimum
- Checkbox next to "Deals player cannot afford" is unchecked by default
- Thousand separator (comma) has been added.
- It is now possible to pin and move the trade window
- Refreshing the history tab has been improved
CHAT INTERFACE MODIFICATIONS
- Nicknames and messages are different colors now
- The color of whispers has been modified
Last edited by BB_meesherbeans; 11-19-12 at 06:52 am.
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