Whats the point of having a 24hr wait period to be able to trade new friends?
I do not like this and I'm sure many others agree with.
Please h please get rid of the feature it serves no purpose and is rather pointless.
Thank you,
Timalanjr
Whats the point of having a 24hr wait period to be able to trade new friends?
I do not like this and I'm sure many others agree with.
Please h please get rid of the feature it serves no purpose and is rather pointless.
Thank you,
Timalanjr
lol, 'sit on your lily posterior and click twice to grow wheat' =D i love tht lmao
depending on how exactly PvP is implemented, i may or may not participate in it. if the island im spposed to defend can be attacked while im offline, i most likely will not. even if it can be me and 2 other guildies going into it together, w a possibility of a max of 3 enemies attacking us, i probly still wont, as if just 1 of us is offline when they attack, my 2 allies probly wont stand a chance against 3. idk tho, will have to wait and see how it all gets done. so far i've been balancing between the merchant side of the game and building up my army to blow thru adventures quickly. so not too sure which side i'll fall on yet
Your island will not be attacked in PVP, no one's island is going to be under threat. PVP will be held on another island just like the adventures are run & you go to that island to attack another player.
More detail can be found here:
http://forum.thesettlersonline.net/t...y-Update-11-20
I like that you can have a "safe" zone, that way competition for the controllable islands is increased, and the game doesn't degenerate into a who has the biggest credit card type bang fest, like in so many other "Empire" building MMO. I used to play a game back in the mid 90s called Airwarrior that used this scenario, and player competition for the controllable Areas was always high, and even casual players could compete. Player retention and loyalty was very high as well. In fact The game still exists although now it is called Aces High, and some of the players are still around from the earlier AW crews.
I agree with this idea. Instead of penalizing the long time capped players by abolishing any accumulated although not awarded xp, then let it apply at a set rate. Something maybe along the lines of, they are allowed to go up in levels at 1.25 times the rate of a player that is growing naturally by doing quests, adventures, and /or PvPing. That way they don't feel slighted at all and the game still remains competitive, (i.e. no sudden level 90 players the day after the cap is lifted).
Fix the current game before you add more problems!!!!!!!!!!!!
hmmm!