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Thread: Dev Diary Update 11/20

  1. #61
    Soldier
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    It would be nice if my game worked.. WTF is going on freezes every 2 minutes.. HELP

  2. #62
    Soldier
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    Quote Originally Posted by Rarelyhere View Post
    To: The_Director and all other interested partys.
    I want them to think really hard on this before adding the pvp to the game.
    Considering the amount of time its taking to even get pvp, do you really think their NOT?

    On a side note....After reading how pvp is going to be, and everything involved so far.....all I want to say to all the haters I've stumbled across, and all the players who didn't want to listen.....TAKE THAT, AND THAT, AND THAT! oh....AND THAT!!

    Thank You, have a great day!

  3. #63
    Settler Jigsaw's Avatar
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    A year ago....
    Features: PVP
    Estimate: Sometime in the future

    Now...
    Features: PVP with a screencap of a tower and a spy building
    Estimate: Sometime in the future

    A year from now...
    Features: PVP with a screencap of an island...if were lucky
    Estimate: Sometime in the distant future...

  4. #64
    Settler
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    Jul 2011
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    Just raise the level cap so I can start all these new quests and not waste exp....

  5. #65
    Recruit Antietam's Avatar
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    Ares
    Thanks for the great update, sharing it with my guild!

  6. #66
    Recruit
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    Oct 2011
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    45
    So I first wanted to congratulate you on finally moving on a PVP aspect of the game. Long time coming. A few have already gone waiting for it but at least your working on it. Youve had a lot of hard work in just getting everything semi stabilized and instituting changes that have been in the pipe for some time (economy quest , etc) and you deserve some praise for ploughing through most of that (though some still have tickets to solve and some new issues are present , your definately gaining on the workload there). Good to see!

    I do also want to encourage you to bring this new PvP aspect to greater hieghts. Instead of PvP instanced islands where its restricted to a few players' combat (not much , if any potential for guild envolvement due to restriction on number of participants) how about working on a PvP 'continent' (read BIG pvp area) where guilds could cooperatively or competitively compete?

    I know there are problems with taking data from large amounts of players so how about having each player get an alotment of orders and an 'orders que' (so they know the game is set to take their inputs) .. each player could do say one thing for each 10 levels he has , or some such criteria for seting the amount of actions , and every unit of time (5 , 10 , 15 , 30 min or an hour depending on what your server can handle) these are carried out.

    This gives you leave to create HUGE open ended combat systems where you could have fights for territory control occuring in a semi turn based environment. Combats dont need to resolve turn to turn - just subtract an amount of troops from each side depending on tactic and type of unit used , proximity to defenses or siege works could give bonuses/penalties , have untis moving to the combat area add to the forces of that side (allied or enemy) , combat and the scrum icon ending when one side there runs out of troops.

    Thus the game takes on a fun aspect of strategy and you could include wall building , towers , ballista , catapults , ditch, moat , pitch , boiling oil siege towers etc. Membes reaching a certian level can coop to make a beach head on the PVP continent and carve out their own area , competing for resource that gets more plentiful at the center (where the most heated combat would occur when the established players met. You could limit aliances to 1 or 2 between guilds to keep competition up, adjust game mechanics , or even interfere where you saw alliances colluding unfairly via natural disasters or barbarians/bandits (read NPCs here) though that should be limited.

    Anyhow you get the picture if you understand - you can make this more open ended and attractive , and lend a lasting feeling of being able to build something with lasting effect. The player with hard work can change the world to the effect of his effort in a way others are impacted by and can see (enemy and ally alike) which gives cooperative PvP aspects much of their attractiveness to potential players. In other words it makes your product more attractive to a wider range of CUSTOMERS INCREASING YOU REVENUE POTENTIAL (with the amps/boosts and buildings you can sell too of course).

    Trust me , spin it this way to your bosses and you should be able to land yourself a new staff of coders if your management is worth its salt and capable of seeing opportunity here.

  7. #67
    Veteran General The_Director's Avatar
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    Um... new post on the websight main page... where is the news update?

  8. #68
    Noble meesherbeans01's Avatar
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    Quote Originally Posted by The_Director View Post
    Um... new post on the websight main page... where is the news update?
    We are highlighting parts of the Dev Diary that players may have missed (not reading it thoroughly, for instance).
    BB_meesherbeans
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  9. #69
    Veteran General The_Director's Avatar
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    Quote Originally Posted by BB_meesherbeans View Post
    We are highlighting parts of the Dev Diary that players may have missed (not reading it thoroughly, for instance).
    Oh ok. lol just change the notice on the main page...

  10. #70
    Recruit
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    Bravo! Keep the game interesting, indeed!

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