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Thread: A production value 0???

  1. #1
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    A production value 0???

    I have 2 quests that ask for a production value of 0 for 12 hours .... This confuses me. If it's not a typo, what am I supposed to do?

    Any help would be most appreciated.

    Thanks

  2. #2
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    I just figured it out, you must be running negative for example -1k per 12 hrs on coal, so u need to get to a value of 0 ( balanced ) or greater

  3. #3
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    Has anyone solved the important pinewood quest? I get my production to 0 but it refuses to award me the quest even though the economy overview says it is 0 !!!

  4. #4
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    Quote Originally Posted by AndyNZ8008 View Post
    Has anyone solved the important pinewood quest? I get my production to 0 but it refuses to award me the quest even though the economy overview says it is 0 !!!

    I see it's been since September and no reply. I'd like to see someone know the answer. I've stopped every mine, smelter, recycler, anything that either makes or uses coal. Let it sit for over 6 hours and still the quest didn't complete. In the Test Server, stopping one building completed the quest, but now that it's been brought to the game not happening.

    And no replies.

  5. #5
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    Despite the fact it says 0 or greater, you actually have to make it 0.

    To do that, simply turn off all buildings relating to that item. If it's pinewood or coal than you need to shut off all buildings that use that type including smelters, cokers, weaponsmiths, etc.

    The production must say 0 on the economy overview even though the quest says 0 or greater.

    I had to fiddle around with mine to get it to work because of the dual requirement of one of the quests which although I don't recall the details, I managed to complete it with just barely being above 0/12hrs by fiddling with which ones were on and which ones were off by the distance from my warehouses.

    It wasn't easy but I pulled it off. Try different combinations and you should get it.

    If you can't, then hopefully on the update on Thursday, they will fix that bug.

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