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Thread: How to maximize coal production

  1. #1
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    How to maximize coal production

    I find myself buying almost 10K coal a week. What's the best way to maximize my own coal production? I have the six coal mines running almost continuously (need time to prospect for them, 2 geologists). I also have three level 2 and one level 3 coking plants running continuously (330 coal/day).

    Should I spend the 150 tools on the Level 1 mines?
    Turn them into level 3 and buff them?

    I'm level 31.

  2. #2
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    well you need more coking plants.

    I have 6 level 3 coking plants and I run the 6 coal mines as well and I run a small surplus, but I'm only level 37 with moderate needs.

    At higher levels you will need more coking plants, seriously.

    You can also get up to 3 recycling plants (like a coking plant only better, doesn't use up resources)

    You could also check your production chains, there may be buildings you no longer need to run that use up coal (for me I no longer run my iron weaponsmith)

  3. #3
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    I made all four coking plants level 3. Now I am at 464/12hr (was 330/12hr). That adds 2,000wk. Building two more level 3 coking would give another 3,500/wk but then I need pinewood chain to support and I'm out of licenses.

    This is just a little strange. Real civilizations abandon coking as soon as coal becomes available. Coking is incredibly inefficient compared to mining coal.

  4. #4
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    I currently run 5 Lv 3 Coking Plants, 2 Lv 2 Coal Mines and a Lv 3 Coal Mine to keep up with my demand. It's Tool-intensive but it's the only way I can keep enough Coal flowing with the limited Building Licenses I have.

  5. #5
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    Quote Originally Posted by jonsmirl View Post
    This is just a little strange. Real civilizations abandon coking as soon as coal becomes available. Coking is incredibly inefficient compared to mining coal.
    If you have modern coal mining methods, maybe.

    And coking was never abandoned, you can still buy charcoal today. What did you think that was made from?

  6. #6
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    Abandoned for industrial purposes. My great, great grandfather lost a fortune when his coking plants were rendered obsolete by coal mining.

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    Reading wikipedia I see that we have the wrong uses for coke and charcoal.
    http://en.wikipedia.org/wiki/Coking
    http://en.wikipedia.org/wiki/Charcoal

    Coke is made from coal. So they should be charcoal plants - charcoal is made from wood. But you don't use charcoal to make iron, you use coke. So my great grandfather must have had charcoal plants.

  8. #8
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    Quote Originally Posted by jonsmirl View Post
    I made all four coking plants level 3. Now I am at 464/12hr (was 330/12hr). That adds 2,000wk. Building two more level 3 coking would give another 3,500/wk but then I need pinewood chain to support and I'm out of licenses.

    This is just a little strange. Real civilizations abandon coking as soon as coal becomes available. Coking is incredibly inefficient compared to mining coal.
    At lvl 31 the only thing I can think of is that you production chains are off. Maybe you built 1 too many other coal using buildings too quickly.

    It can be a slow process but you do need to keep your production chain stable...though you can make up for a deficit with some appropriate buffing. Still, you need a fair amount of pinewood cutters/foresters to keep up with the demand of coking plants and bowmakers and sawmills.

    Have you checked out the production chain ratios? http://forum.thesettlersonline.net/t...s-%28Ratios%29

    It's not an exact science, I find it best to get really familiar with the in game "economy overview", as you click on things in there you can get more and more detailed info about what is using what resources and hopefully plan for it.

    A short term solution would likely be to sleep some of those coal using buildings (at least some of the times), until you can get more licenses to build more pinewood cutters/foresters and coking plants.

  9. #9
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    Lv 49 and I have all 6 coal mines at lv2 -- 5 lv5 coking plants, 3 lv4 coking plants, and 3 lv3 coking plants. 16 pine cutters, 21 foresters.

    But now you don't start getting gems until lv40 -- so licenses are hard to come by -- and 54 licences for coal can seem like a lot.

  10. #10
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    Quote Originally Posted by ZBest View Post
    Lv 49 and I have all 6 coal mines at lv2 -- 5 lv5 coking plants, 3 lv4 coking plants, and 3 lv3 coking plants. 16 pine cutters, 21 foresters.

    But now you don't start getting gems until lv40 -- so licenses are hard to come by -- and 54 licences for coal can seem like a lot.
    Yup....seems like with the more recent changes to the game the devs are trying to slow the game down somewhat. I personally don't think that's a bad thing just a change.

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