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Thread: For thoughtful folks and all those "conspiracy" theorists

  1. #11
    Soldier Malt's Avatar
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    Statistics I would like to see at the end of the event:

    1. How many "active" players were there on each server?
    2. How many "active" players actually completed at least one EOTW adventure?

    I don't think defining "active" as having logged on in the last 30 days for a 10 day event was a good idea. By defining "active" so loosely, they have changed the "baseline" (as noted in the original post), whether on purpose or not, which ended up suiting one server more than another.

    To me active means logging in everyday, or every other day. I don't know how you can be active by logging in once a month.

    One last "baseline" comment. By basically making the adventure a crossbow required adventure, but calling actives level 26 and above, the baseline was again arbitrarily created to suit older servers who most certainly have a higher number of players over level 36, who can make crossbows, and therefore run the adventure with little to no problem.

    I've mostly enjoyed this event, but I'm a little suspicious that the top 16 servers are all German or Polish, without BB having given consideration for the "baselines" of those servers. I'm also a little disappointed in my fellow Zeusians, those of you selling the EOTW adventure for 650 coins, charging 70 coin per 1k bows, charging 3 coins per one crossbow. You know who you are. It just made me sad that Zeus was full of people not interested in participating in an international competition with a community team spirit in mind.

  2. #12
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    Just so you know about the start times: I was on when the event started worldwide...it started the same here as it did the German server I play on. The post on the event times was incorrectly written with "PST" like most events are and when in fact it should have been "GMT" I understand it as an hones mistake, and I only happened to be on when it occurred.

  3. #13
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    I think a person would have to be an idiot not to notice the correlation between age of server and "percent" of completions.

    There is no question that whatever method they used was not fair to younger servers.

    I don't believe this was intentional but I do believe someone did their math wrong when running the numbers to decide what would make it fair.

    They need to recalculate.

    They are allowed to get different results than the tracker since they specifically said they would not add up the results until the event ended.

  4. #14
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    I checked the euro forum this morning. How did the germans jump 40% over night? They were 207% with their afternoon update, and the morning update they are 245% Ok well 38% but you get my point. No way they are still working the adventures that hard when they are already over the 200% mark, there is no point to it

  5. #15
    Settler
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    Quote Originally Posted by Falconwolf View Post

    Absolutely, older servers had way more higher levels, though not sure how they could have balanced that out by "active players"
    Well here's an example:

    Server 1 has let's say 100 active players.

    Server 2 has 200 active players.

    This means it would be easier for server 2 to win because they have more active players and therefor would have to do twice as many adventures to get credited for completion. This is how they tried to balance it through active players.

    But again, as I stated, I feel level should have been factored into this because if server 1 had all level 50's and server 2 in this case all had players under level 30, server 1 would be at a huge advantage as they would be able to complete adventures faster, and would only have to do half as many as server 2.

  6. #16
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    Quote Originally Posted by Anax_Basileus View Post
    Well here's an example:

    Server 1 has let's say 100 active players.

    Server 2 has 200 active players.

    This means it would be easier for server 2 to win because they have more active players and therefor would have to do twice as many adventures to get credited for completion. This is how they tried to balance it through active players.

    But again, as I stated, I feel level should have been factored into this because if server 1 had all level 50's and server 2 in this case all had players under level 30, server 1 would be at a huge advantage as they would be able to complete adventures faster, and would only have to do half as many as server 2.
    OK, I see your point there.

    You know that it's also possible (though unlikely), that the German and Polish servers simply had a much higher participation rate than the other servers. I mean after all, at least the way I understood the 100%, if every single "active" player on Zeus had completed 1 eotw on the first day then Zeus would have hit 100% on that first day. And by this same token, having a 40% jump (speaking to Arcain here) in one day is not improbable, not if 40% of their active players all complete 1 eotw in that 1 day.

    Yes, having an adventure that is difficult to run for anyone level 36 and below (I was level 37 at the start of the adventure and didn't have too much trouble because though I did not yet have a crossbowmaker I did have 150 xbows thanks to lootspots that were given to me by guildies) and pitting new servers with old servers, and having actives lvl 26+ count in the tally was not well thought out. If they had had a way to make the adventure level dependent like if you jump into the adventure and your only lvl 26 then the camps auto-adjust so that the adventure is as easy for that lvl 26 as it would be for a lvl 50...of course that would require the devs making 4-6 different versions of the adventure.

    As for start times for the event, there was also (as mentioned above) an anomaly in our start time. I was on that night when our server was taken down 6+hours early without warning, and stayed down for a little over an hour, and when it came back on the event had started (I know this because I received a free eotw adventure when I logged in). The time this happened by the way, the server went down at around 2:40am EST and came back up a little before 4:00am EST...which is right in the middle of Zeus server players sleep time. However, looking at the leader boards this would not have affected the final outcome, it only would have given us a slow start.

  7. #17
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    This might be adding fuel to the flames, but I found this on the European english server forums. I'll post the link and copy of what the BB there said. But basically they admitted to the calculations being flawed and knowing about it.
    forum.thesettlersonline.com/threads/21438-Proof-the-German-servers-%28and-possibly-others%29-HAVE-used-an-exploit-in-EOTW?p=205740#post205740

    Hey guys,

    I did not want to sound like Captain Obvious but I'll throw in my two cents on what's going right now.

    It is pretty obvious that some servers (german mainly) had an advantage due to the fact that they have a lot more higher level players (older server).

    The lack of precision in numbers and the lack of infomation on the calculation process have been an issue indeed, I think this has caused confusion on your objectives for the adventure, this would also explain the conspiracy theories, the cheat rumours, trust issues...

    We will provide more details next time.

    So yes, the stat calculation is flawed, It's actually far from being perfect. However, NO, cheats do not exist for this contest.
    I will try and provide more details on the calculation process and how cancelling a quest was DETRIMENTAL to the Contest more than anything else.
    Remember, this is BB's first attempt in organising a little competition between servers. Your feedback is crucial and things will be different next time round.

    I actually think this has been a positive event, (beyond the obvious faults) it has brought people together and united them. This has also giving you an idea/hint on how your server might react facing future PVP events.

    I will forward any information I have as soon as I have any.

    Best

    BB_Dantesama

  8. #18
    Noble meesherbeans01's Avatar
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    Actually, if you read it carefully, Dantesama says that the lack of precision in information on the calculation process has been an issue, and that is true. We know players want more precise numbers and are actively looking into seeing if we will be able to share them. Their post says nothing about the calculations being wrong or slanted.
    Last edited by BB_meesherbeans; 12-18-12 at 03:14 pm.
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  9. #19
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    Quote Originally Posted by BB_meesherbeans View Post
    Their post says nothing about the calculations being wrong or slanted.

    You didn't read the whole quote:

    "So yes, the stat calculation is flawed, It's actually far from being perfect. However, NO, cheats do not exist for this contest.
    I will try and provide more details on the calculation process and how cancelling a quest was DETRIMENTAL to the Contest more than anything else."

  10. #20
    Settler royalpayne's Avatar
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    so these "more precise numbers" are those before or after you factor out the advantage that was placed on other servers? Will the numbers that show(if they ever do)be edited or will it be straight from copy paste?sent direct from dev to mod.... and not calling you a sham meesherbeans am saying it of ubisoft, so please don't get the wrong idea... i just very much appreciate the ability to have the information i seek and to have it readily available for access b all

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