Statistics I would like to see at the end of the event:
1. How many "active" players were there on each server?
2. How many "active" players actually completed at least one EOTW adventure?
I don't think defining "active" as having logged on in the last 30 days for a 10 day event was a good idea. By defining "active" so loosely, they have changed the "baseline" (as noted in the original post), whether on purpose or not, which ended up suiting one server more than another.
To me active means logging in everyday, or every other day. I don't know how you can be active by logging in once a month.
One last "baseline" comment. By basically making the adventure a crossbow required adventure, but calling actives level 26 and above, the baseline was again arbitrarily created to suit older servers who most certainly have a higher number of players over level 36, who can make crossbows, and therefore run the adventure with little to no problem.
I've mostly enjoyed this event, but I'm a little suspicious that the top 16 servers are all German or Polish, without BB having given consideration for the "baselines" of those servers. I'm also a little disappointed in my fellow Zeusians, those of you selling the EOTW adventure for 650 coins, charging 70 coin per 1k bows, charging 3 coins per one crossbow. You know who you are. It just made me sad that Zeus was full of people not interested in participating in an international competition with a community team spirit in mind.


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