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Thread: Mines

  1. #11
    Join Date
    Mar 2013
    An alternative to letting a mine collapse because of nothing to mine would be to destroy the mine when it starts it's last cycle. Some of the resources used to build the mine will be returned.

    It took me a number of levels to realize this, but you do not need to run mines continuously all the time. If you have a store of ore or bars that is growing rather than holding steady or decreasing, turn off the mines or leave a deposit untouched.

    Don't operate a gold mine, or for that matter a gold smelter and coinage, unless they are buffed with at least a basket. I've even played with letting coal and iron mines go idle unless buffed.

    The only deposit I'll think about spending gems for it the Golden Parrot. As far as deposits on the TO, compare the price of the deposit with the price of the same amount of ore and bars. Be smart how you spend your hard earned coin.

    I like the idea of building one mine to level 5, leaving it idle unless buffed, and dropping deposits found on adventures into it. I can see doing that for gold, coal, and iron.

  2. #12
    [COLOR="rgb(0, 0, 0)"][/COLOR] do u all know any vouchers

  3. #13
    Mayor Moonlime's Avatar
    Join Date
    Aug 2012
    In the Present
    Quote Originally Posted by DiggithofRonto View Post
    I haven't quite found the answer I was looking for searching the post.

    Building a mine takes up a building licence. Upgrading the mine takes resources as well. But there is no way to replenish the mine (without using gems I believe). Demolishing an exhausted mine does not give you back the building license.

    So, I'm running out of building resources just building and re-building mines. Am I missing something?
    This strategy works for me as well.
    Still around from time to time.

  4. #14
    Join Date
    Feb 2013
    can someone post the max number of mines we can have.

  5. #15
    Join Date
    Mar 2012
    computer chair atm, but always at home in my head
    list of deposits on your island, sorted by resource:

    marble QUARIES (yes, marble and stone is called a quarry, not a mine, there is a dif <pet peeve of mine lol>)
    1 in S1 (2 spots there, but only 1 active at a time
    2 in S5
    2 in S3
    5 in S8
    stone quarries
    4 in S1
    1 in S4
    3 in S5 (4 spots there, but only 3 active at a time)
    copper mines
    3 in S4
    3 in S2
    coal mines
    3 in S7
    3 in S6
    iron mines
    2 in S4
    2 in S5
    5 in S8
    4 in S6
    3 in S3
    gold mines
    3 in S2
    5 in S9
    'during times of universal deceit, telling the truth becomes a revolutionary act' -george orwell-

    those who see the crime, and say nothing, are just as guilty as the criminal

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