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Thread: Play 600 Vert Resolution Netbook...

  1. #1
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    Ares

    Play 600 Vert Resolution Netbook...

    Devs-

    Guys the game requires a little more tuning to be compatible with 1024x600 netbook screens. Some of the non-movable ui-windows, and in particular the trade office create trade window, have the bottom portion not viewable in that resolution. I have been and will continue to overcome this by manually changing the css(overflow:hidden->overflow:scroll) and flash height settings in the html to make it playable for me, but not everyone knows how to do that. I would suggest some simple javascript to change those settings so we don't have to go through that trouble every time we refresh or come to the game. Anyway, thanks for the very interesting game and keep up the good work.

    -Jon aka AcE

  2. #2
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    Part of the problem with that is the aspect ratio.

    Most web based sites are designed with only 4:3 and 16:9 ratios in mind.

    My brother recently develope a function for his website that allows everthing on the screen to be resized according to the available window space so that his website works perfectly without looking weird on cellphones.

    I'd imagine that BB will likely do something similar in the near future.


    EDIT: After mentioning this to my brother he said that the function he is using on his site is called responsive CSS.

  3. #3
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    Anax_Basileus, thanks for the response. I can tell you from first hand Flash/AS3 development experience that the display libraries within Flash don't force the developer to make any changes based on aspect ratio of the client's screen. Right now they are rendering the flash element at 100% height and width within the html. That's perfectly fine. The problem is some of their ui elements within the flash are not movable, windows in particular. There's no reason for the trade creation window to not be able to be moved. At 600 vert res I have been able to do pretty much everything except create a trade because the trade office renders at the center of the screen then the trade creation window renders at an offset to the trade office window. That offset puts the bottom of the creation window at a point where the bottom buttons are out of view. So to fix this problem all they have to do is modify the ui window so its draggable or add a min-height attribute to the css for the flash element and set overflow to auto so it will hide during regular play on regular screens and show the scroll bar for lower res screens. I can't imagine any good reason for them to not just do the latter while determining if they want to do the former. Of course this will only apply to situations where people are trying to play on smaller devices. Netbooks might be on the way out, but tablets will probably be around for a while.

    Here's the CSS changes required to automate this process...

    body {
    overflow-y: auto;
    overflow-x: hidden;
    }

    #SWMMO {
    min-height: 650px;
    }

  4. #4
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    well hopfully someone will take notice of this topic and get word to the devs to help on this matter.

    I do agree that not being able to size and/or move the ui windows is annoying at times.

    Especially since there are some that are movable, like the construction window. :|

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