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Thread: Suggestions: Buffs

  1. #1
    Veteran General The_Director's Avatar
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    Suggestions: Buffs

    Hello Everyone.

    Here is a suggestion for the Devs to consider.

    A two part change for buffs.

    1. No 25 limit when producing. since the trade window update, it has become more hard to sell and buy buffs.

    2. "Cloud Buffing". instead of having to buff each building one at a time, have "cloud buffing". In theory you have 25 baskets buffs (or whatever, for this demonstration we will work with 25) and you pick a sector and at random the buildings inside are buffed. If you have less buildings inside a sector, then you are returned whatever is left over. if you have more buildings that buffs, an alert is given and (or) the buildings are buffed to what the amount of buffs you have.

    Extra ideas to maybe add on:

    instead of splitting into sectors, have a pop-up window showing buildings and what levels they are. You highlight what buildings you want, and "click" done. the buildings are then instantly buffed.

    Literally cloud buffs. simple idea directed to farms mostly, you buff a wheat field and it receives a rain cloud. (X2 production, or whatever)



    Thank you for reading, if you want to add on, please do. any great ideas you have i will add to this list.

    T_D

    Thewhitewalker has suggested changing buffs from 8 hours to 10 hours or more. Good job! this would help the currant situation. I would say that you would probably need another new buff to do that, since this would unbalance overall production.

  2. #2
    Soldier Cauldron's Avatar
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    I like where you're going with that idea, except for the randomness part. should be able to toggle a switch on the building window to receive the buff or not.... Don't need my L1 wells eating up my baskets and what not.
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    Veteran General The_Director's Avatar
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    Ya. i couldn't think of a way to fix the random part. thanks.

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    Soldier Thewhitewalker's Avatar
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    Buff stacking, or 12h buffs producable at the prov house. For those who work longer than 9 hour shifts I can buff my gold and hav'nt wasted tonnes of coin on unbuffed builds when I get home. Just extending normal basket to 7h/10.5h would be awesome.
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    Veteran General Jethro702's Avatar
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    Great idea.. except the random part.. plus im tired of having a star menu full of buffs to scrool through lol
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    Veteran General The_Director's Avatar
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    Quote Originally Posted by Jethro702 View Post
    Great idea.. except the random part.. plus im tired of having a star menu full of buffs to scrool through lol
    ya i cant think of an way to do it without the random part, since you would be back to square one, clicking on each building. the extra idea i added is the only way i see to resolve this issue.

  7. #7
    Settler
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    I personally would like to see a feature where you can turn off/on what buildings can receive buffs as well as have it queed up.

    For example, I do not need my wells/silos/cutters/foresters/etc receiving buffs ever. So when I click the disable option on them, it will come up with icon that looks like "no buff" basically meaning no buff is accepted on this building. It could also help people accidently buffing accidently buffing a sleeping building even though it said "smelter" and you asked them to buff all smelters and they weren't using their head on that one.

    Queed up suggestion. Instead of making another buff that lasts longer then 9 hrs (i'm presuming your getting a friend to buff your island for you with Irma Basket). Instead if they know they can't be on for another 10 hrs or so due to work. They buff it twice in one sitting, so it goes from 9 hrs to 18 hrs total. A maximum should be set (ie you can't place more then 2 buffs of any type on one building). This way for those that work 8 hr shifts but it takes them 30 min one way to get home or have other obligations like grocery shopping they can do that without worry about that building no longer be buffed.

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    Veteran General The_Director's Avatar
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    Quote Originally Posted by Ezequiel_Sarkar View Post
    I personally would like to see a feature where you can turn off/on what buildings can receive buffs as well as have it queed up.

    For example, I do not need my wells/silos/cutters/foresters/etc receiving buffs ever. So when I click the disable option on them, it will come up with icon that looks like "no buff" basically meaning no buff is accepted on this building. It could also help people accidently buffing accidently buffing a sleeping building even though it said "smelter" and you asked them to buff all smelters and they weren't using their head on that one.

    Queed up suggestion. Instead of making another buff that lasts longer then 9 hrs (i'm presuming your getting a friend to buff your island for you with Irma Basket). Instead if they know they can't be on for another 10 hrs or so due to work. They buff it twice in one sitting, so it goes from 9 hrs to 18 hrs total. A maximum should be set (ie you can't place more then 2 buffs of any type on one building). This way for those that work 8 hr shifts but it takes them 30 min one way to get home or have other obligations like grocery shopping they can do that without worry about that building no longer be buffed.
    i like the "no buff on this building" idea, but i am uncertan on the double buffs. I will say real quick that the idea is great. But lets think like Dev's for a minute. Once you do that, how would this change the way they make money?

    I dont want to make this a final point, but (and many players have said this) "If you skimp on the Dev's money, you skimp on the game changes".

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