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Thread: Desperately Needed Guild Tools

  1. #11
    Retired Community Leader ShuttlePilot's Avatar
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    TC just leaves the Guild Quest up for aproximately 24 hours. This allows those who do want their individual coins the ability to pick them up. For us, doing guild quests is not mandatory. If we are not within about 8 players after about 24 hours, we simply cancel the quest. If we're within about 8 players we let it ride until completed.

    In many cases the layout in materials/adventures for our upper levels is not cost effective in proportion to the value of the guild coins received. If, however, we are close to finishing it up, people always step forward and take one for the team in order to get it finished. We do have spreadsheets that track the cost of each quest, and also a form that our players can sign into to acknowledge that they've completed the quest -- but we use those just for stat purposes.

    My concern, is the inability to change Guild Leader permissions so that those guilds who are still active, but whose Guild Leaders are MIA can have the ability to cancel Guild Quests if they are not being completed.
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  2. #12
    Veteran General Jethro702's Avatar
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    Quote Originally Posted by ShuttlePilot View Post
    My concern, is the inability to change Guild Leader permissions so that those guilds who are still active, but whose Guild Leaders are MIA can have the ability to cancel Guild Quests if they are not being completed.
    Well said, I completely agree.
    Creator of the Old TSO Guide List, which is now in xMISTY's control..
    Joined Aug.8.2011

  3. #13
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    Overall the games still not Guild friendly. Four ranks including Guild leader, only one rank other then leader has permissions leaving 2 "dead" ranks. You cannot give everyone mass mail permissions because that in turn leads to administration access. It really simply needs to have it's role expanded . To the original topic perhaps at the very least lower the percentage of guild members needed to complete the quests?

  4. #14
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    As a guild leader myself I would be excited to see something that lets me know if the player is active or inactive.

  5. #15
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    I believe the easiest way to fix this would be giving the guild leader an option to finish the guild quest at any time. Then the rewards should be scaled by the amount of players that have completed the individual quests. This removes any need to know who did the quest, since you wont have to be waiting like now for days for 1 or 2 people to finish the last few.

  6. #16
    Veteran General The_Director's Avatar
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    Quote Originally Posted by xauko View Post
    I believe the easiest way to fix this would be giving the guild leader an option to finish the guild quest at any time. Then the rewards should be scaled by the amount of players that have completed the individual quests. This removes any need to know who did the quest, since you wont have to be waiting like now for days for 1 or 2 people to finish the last few.
    This is a good idea, but worthless in whole.

    Think about it, every guild you go to will have inactive members, kill two birds with one stone and list who dided do the quest and, when you were online last.

  7. #17
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    Some way to tell who has or has not completed their daily quest is a dire necessity.

    So I second (or third, fifth, whatever) this suggestion.

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