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Thread: THEOPOMPOS - Adventure Guides 2013

  1. #1
    Soldier Theopompos's Avatar
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    THEOPOMPOS - Adventure Guides 2013

    The following thread is under contsruction at this time.
    Any day above ground and vertical is a good day.

  2. #2
    Settler Bartimaeus's Avatar
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    nice guide

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    Soldier Theopompos's Avatar
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    These guides were provided by Theopompos

    Version 2013

    In order to start an adventure you must be Level 26.

    At that level you will have Recruits, Militia and Cavalry available to you for these adventures.

    Before these adventures are posted for your use they will be run a minimum of 3 times (except for Bounty Hunter - you can only run Bounty Hunter 2 times all other adventures can be run as many times as you want to play them) to ensure the information is correct and factual.

    They will be updated each time I run the adventure, after the 3rd time, with any additional information and the update dates will be listed beside the adventure names to ensure that they are current.

    The goal of these guides is to lose the least amount of units as well as to use the cheapest possible units.

    Thus allowing for the most cost effective way to run a adventure. Remember that units cost resources and time to build.

    The military units required to complete any of these adventure will vary depending on what units you want to use.

    These guides were created using regular Generals (using 200 units max) as the preferred choice.

    These guides were created not using "Blocking" tactics.
    However, "Blocking" tactics are displayed within each adventure and you can decide what is the best approach for you.
    Should you use Blocking moves you can expect a reduction in unit losses of between 15% - 30% depending on the adventure.

    Using "Blocking" tactics should only be used when you have at least 6 or more generals. The reason for this is that each time you use a general for a block that general has to recovery for 4 hours. Thus you lose that general for the adventure for a short period of time. The more generals you have the faster you can run a adventure using "Blocking" tactics.

    You should plan on sending usually 10 recruits with a blocking general to ensure that they are attacking with a sufficient attack time for your main general to go through the red sector and past the danger of being intercepted.

    If you are using a Veteran General (uses a max of 250 units) your expected reduction in
    unit losses for these adventures should be around 20% - 30%.

    Some of these adventures will require more expensive units to complete and multiple Generals.

    You should try and have at least 50% of the units required before you start an adventure. This will speed up your time.

    When you start an adventure you should shuttle all your units to the island first and then start your attacks. This will also speed things up.

    Once you have done these adventures multiple times and increase your experience level you should start trying these adventures with more expensive units, "Blocking" moves and/or a Vet General to get a new take on the adventure.

    X Factor - Loss Ratio (Troops + Time + Resources) - The loss ratio for using more expensive units depends on many factors. In most cases when using more expensive units it comes down to your productions levels and percentage ratio. The X Factor rule is simple. (2X Rule) If the next level up units you want to use will decrease your overall losses by 50% or more than you should use the higher level unit. (3X Rule) If the 2nd next level up units you want to use will decrease your overall losses by 66% or greater than you should use the higher level unit. Recruits (Level 1) – Bows (Level 2) – Militia (Level 3) and so forth.

    The cheapest army to produce is Recruits. You should use as many Recruits as you can to complete any adventure.

    Some players prefer to use other higher military units.

    Please note that some of the higher level adventures will require multiple "Blocking" tactics and preferable a Veteran General to cut down on your losses. However, that does not mean that you can not run those adventures it will just take longer and cost more.

    This will cut down on the number of units you will lose for these adventures. However, they cost more to produce and though your loss overall in units will be around (20% - 40%) less the X factor ratio is more. Thus you actually have to pay a higher price for this adventure. Unless you just have high priced units that you can throw away because you are a production machine.

    The following is a breakdown of unit (army) cost averages per adventure using the above method.

    This can help you to see the value associated with each adventure if you are seeking experience points. This does not factor in the loot. Some adventures are cheaper to run than others and sometimes the higher valued adventures, even though the use more troops, are more cost effective and thus cost you less in resources and time.

    Some of these adventures allow you to bring partners along with you to run the adventure.
    This is a great way to bring a Jr. Partner along for the ride short of speak and let them receive a almost FREE loot spot.

    Now you should be able to be a Jr at any level on the adventures that allow for multiple players.

    The higher the unit number next to each adventure the more expensive the adventure costs you per unit to complete.

    Unit losses will be reflected on if you use "Blocking" tactic or straight on attacks.

    1. Bounty Hunter Adventure - 0 -.998 Unit Value - Level 26 Required
    202 Experience Points - Level 1 Loot Value (Bad Loot)
    Unit Average Losses 0 - 20 Recruits if you use Recruits or 0 Losses if you use Cavalry

    2. Christmas Adventure - .040 - .049 Unit Value - Level 26 Required
    4890 Experience Points - Level 0 Loot Value (Bad Loot)
    Unit Average Losses 200 - 240 Recruits

    3. Lost Skull Adventure - .049 Unit Value - Level 26 Required
    5120 Experience Points - Level 1 Loot Value
    Unit Average Losses 235 - 260 Recruits

    4. Island of Pirates Adventure - .153 - .198 Unit Value - Level 26 Required
    2752 Experience Points - Level 4.25 Loot Value (Good Loot)
    Unit Average Losses 390 - 500 Recruits, 0 - 50 Militia and 0 - 30 Cavalry

    5. Horseback Adventure - .097 - .099 Unit Value - Level 26 Required
    7230 Experience Points - Level 2 Loot Value
    Unit Average Losses 700 - 720 Recruits

    6. Old Friend Adventure - .103 - . 252 Unit Value - Level 36 Required
    6810 Experience Points - Level 4 Loot Value (Good Loot)
    Unit Average Losses 550 - 890 Recruits, 0 - 10 Militia and 25 - 50 Soldiers and 0 - 100 Longbows

    7. Dark Priest - .115 - .146 Unit Value - Level 26 Required
    4855 - 5990 Experience Points (Points vary depending on if you take out the last leader camp) - Level 2.50 Loot Value (Average)
    Unit Average Losses 500 - 590 Recruits, 10 - 20 Militia and 0 - 15 Cavalry
    2 player option (Average Loot) for Jr partner

    8. Traitors Adventure - .123 - .253 Unit Value - Level 26 Required
    8710 Experience Points - Level 3.25 Loot Value
    Unit Average Losses 850 - 1274 Recruits, 25 - 185 Militia and 25 - 50 Soldiers

    9. Witch of the Swamp Adventure - .130 - .162 Unit Value - Level 26 Required
    5663 Experience Points - Level 3.5 Loot (Good Loot)
    Unit Average Losses 450 - 490 Recruits, 35 - 50 Militia and 45 - 70 Cavalry

    10. Son of Veld Adventure - .160 - .179 Unit Value - Level 36 Required
    33440 Experience Points - Level 4 Loot Value (Good Loot)
    Unit Average Losses 2300 Recruits, 400 - 430 Militia, 200 - 225 Cavalry and 175 - 210 Soldiers
    2 player option (Good Loot) for Jr partner

    11. Stealing from the Rich - .161 - .186 Unit Value - Level 26 Required
    11869 Experience Points - Level 2.5 Loot (If you are lucky 3% of the time you will get the White Castle)
    Unit Average Losses 850 - 890 Recruits, 50 - 90 Militia and 150 - 175 Soldiers
    2 player option (Good Loot) for Jr partner


    12. Outlaws Adventure - .171 - .189 Unit Value - Level 36 Required
    14020 Experience Points - Level 3.75 Loot Value (Good Loot)
    Unit Average Losses 700 - 1450 Recruits, 50 Militia and 150 - 175 Soldiers


    Disclaimer: The above represents values at the time of the updates.
    If the programmers change said values prior to the update they may be slightly different.

    A few of these adventures give you two (2) option of running the adventure.

    Option 1: is to run the entire adventure which will result in receiving the max experience points.

    Option 2: would be to run the short version of the adventure and receive less experience points.

    Either option gives you full loot (Loot options for each adventure are 5 total options possible and are random).
    If you have both options available they are listed within the adventure.

    Bounty Hunter Adventure - December 2012 - September 2013
    http://forum.thesettlersonline.net/t...055#post201055

    Save the Christmas Feast 2012 December 2012 - Updated January 2013
    http://forum.thesettlersonline.net/t...056#post201056

    Outlaws - December 2012 - February 2013 - March 2013 - May 2013 - June 2013 - July 2013 September 2013
    http://forum.thesettlersonline.net/t...057#post201057

    Island of Pirates - December 2012 - February 2013 - March 2013 - May 2013 - June 2013
    http://forum.thesettlersonline.net/t...058#post201058

    Witch of the Swamp December 2012 - March 2013 - May 2013 - July 2013 - August 2013
    http://forum.thesettlersonline.net/t...062#post201062

    Traitors December 2012 - February 2013 - March 2013 - April 2013 - June 2013 - August 2013 - September 2013
    http://forum.thesettlersonline.net/t...063#post201063

    Old Friends January 2013 - Updated February 2013 - April 2013 - July 2013
    http://forum.thesettlersonline.net/t...066#post201066

    Son of Veld January 2013 - February 2013 - March 2013 - May 2013 - June 2013 - July 2013 - August 2013
    http://forum.thesettlersonline.net/t...068#post201068

    Stealing from the Rich February 2013 - March 2013
    http://forum.thesettlersonline.net/t...693#post201693

    The Dark Priest February 2013 - March 2013 - April 2013 - May 2013 - July 2013
    http://forum.thesettlersonline.net/t...732#post201732

    Horseback February 2013 - April 2013 - June 2013 - September 2013
    http://forum.thesettlersonline.net/t...993#post201993

    The Lost Skull March 2013
    http://forum.thesettlersonline.net/t...736#post202736

    Some of these adventures may be completed and posted prior to the release date.

    Secluded Experiment
    Do not recommend this one at all. I have done this multiple times.
    High cost in troops verses loot and experience.
    Skip this one at all costs.

    Victor the Vicious
    This is another one of those adventures I suggest you skip.
    The cost to experience points and loot is to high.
    A lot better adventures out within game that give greater reward.

    The Dark Brotherhood

    The Black Knight

    The End of the World

    Motherly Love

    Bandit Nest

    GunPowder

    Roaring Bull

    The Nords

    Surprise Attack

    Tropical Sun
    Any day above ground and vertical is a good day.

  4. #4
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    Love these guides -- very easy to follow - thanks!

  5. #5
    Retired Community Leader RomanGodCamper's Avatar
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    Very Interesting Guides.

  6. #6
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    To Theopompos

    I just started Tropical Sun yesterday and I see you have no guide for this. I follow your guides exclusively only 3 normal generals and have 15 hrs to complete. Help? plz answer thru my in gamr msg since I have no idea how to get answers from a forum post.

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