Guild Quests for players over level 45 need to be changed. It has come to my attention that high level guildies are often asked to run lengthy adventures for their daily guild quest, like Traitors or even Sons of the Veld. It's one thing to give someone a time intensive quest for their personal daily quest, but to require a large time investment for a guild quest is just wrong. It's making some of our higher level members want to leave the guild because they are feeling that they are the "weak link" in completing our guild quests.
Is this really what the Developers want out of guild quests? Do they really wish to create a situation that makes guild members feel pressured to leave the guild because the quest itself is completely unreasonable? Requiring anyone to run an adventure for a guild quest is inappropriate and needs to be changed ASAP.
Guild Quests should help bring guild members together, not drive them apart.